=====Select===== When modelling, there are a number of quick ways to select vertices, edges or faces. This is a short tutorial covering some of the most practical methods. **1) Edge selection** {{blender:selecting.jpg?800|}} Instead of selecting each individual edge, it is much quicker to select an edge loop (edges that form a closed ring). Press the tab key to enter edit mode and select edge selection (see arrow, or key 2). {{blender:selecting_2.jpg?800|}} Simply hold down the Alt key and select any point in the edge loop. **1.1) Multiple edge selection** {{blender:selecting_3.jpg?800|}} If required, it is possible to select several edge loops. Select the first one with alt + left-click. {{blender:selecting_4.jpg?800|}} Hold alt + shift and click on the second loop with the left mouse button. This can be repeated as often as necessary. **2) Parallel edge selection**. {{blender:selecting_5.jpg?800|}} In this case, we want to select the vertical edges. Hold down Alt and click on an edge with the left mouse button. As we can see, the entire edge is selected. {{blender:selecting_6.jpg?800|}} To select all edges that are parallel to the first one, hold alt + ctrl and left-click on the edge. Here we can see that all parallel edges are selected, right up to the edge loop in the centre. {{blender:selecting_7.jpg?800|}} Similar to the first step, we can also make group selections here. To select the parallel edges on the lower half, hold down alt + ctrl + shift and click on an edge with the left mouse button. **3) X-Ray selection {{blender:selecting_8.jpg?800|}} There may be cases where none of the above methods work and it is easier to drag a selection box. This can be done in X-ray mode, which allows us to select through the object. Switch on X-ray mode in the top right corner (see arrow), or use Shift + X. {{blender:selecting_9.jpg?800|}} Switching to the isometric view makes things easier (see arrow) and ensures that the selection is correct on both sides. Drag a selection box over the desired edges, or in this case, vertices. {{blender:selecting_10.jpg?800|}} In this case, half of the geometry has been selected, even if it is difficult to recognise in the isometric view. {{blender:selecting_11.jpg?800|}} If you move the camera, you can see that half of the geometry has been selected, as intended.