=====Selections===== While modelling, there are a number of quick way to select vertices, edges or faces. This is a short tutorial which covers some of the most practical methods. **1) Edge selection** {{blender:selecting.jpg?800|}} Instead of selecting each individual edge, it's much quicker to select an edge loop (edges which form a closed ring). Press tab to enter edit mode, and choose edge select (see arrow, or the 2 key). {{blender:selecting_2.jpg?800|}} Simply hold alt and select anywhere on the edge loop. **1.1) Multiple edge selection** {{blender:selecting_3.jpg?800|}} If needed, it's possible to select multiple edge loops. Select the first with alt + left click. {{blender:selecting_4.jpg?800|}} Hold alt + shift and left click on the second loop. This can be repeated as often as needed. **2) Parallel Edge Selection.** {{blender:selecting_5.jpg?800|}} In this case, we want to select the vertical edges. Hold alt and left click one edge. We can see it selects the whole edge. {{blender:selecting_6.jpg?800|}} To select all edges that are parallel to the first, hold alt + ctrl and left click the edge. Here we can see all the parallel edges are selected, up to the edge loop in the middle. {{blender:selecting_7.jpg?800|}} Similar to the first step, we can make group selections here as well. To select the parallel edges on the bottom half, hold alt + ctrl + shift and left click an edge. **3) X-Ray Selection {{blender:selecting_8.jpg?800|}} There may be cases where none of the above work, and it's simpler to drag a box selection. This can be done in x-ray mode, which allows us to select through the object. Turn on X-ray in the top right coner (see arrow), or use shift + X. {{blender:selecting_9.jpg?800|}} Switching to isometric view makes things easier (see arrow), and ensures the selection is correct on both sides. Drag a box selection over the required edges, or in this case, vertices. {{blender:selecting_10.jpg?800|}} In this case half the geometry has been selected though it's difficult to see from the isometric view. {{blender:selecting_11.jpg?800|}} Moving the camera shows up half the geometry has been selected, as intended.