===== Export ===== {{en:blender:anleitung_felsenbein_export1.png?direct&800|}} The export is carried out via the menu: File - Export - Export as glTF 2.0 (glb/glTF) ==== Format ==== {{en:blender:anleitung_felsenbein_export3.png?direct&800|}} There are several options under "Format" (green arrow). .glb has a smaller file size and is the best choice for a final model, but cannot be easily modified once saved in this format. The .glTF format is larger, but allows for easier modification in the future. ==== Compression ==== {{en:blender:anleitung_felsenbein_export2.png?direct&800|}} Avoid activating the "Compression" option (green arrow) when exporting. Compression does not work with VR. ==== Exporting objects ==== It may happen that we want to export a specific selected object from many. If the meshes are poorly named and disorganised (1), it may not be possible to select the model from the list. {{en:blender:moebel_meshes.png?direct&800|}} It is possible to select the desired model in object mode. This is made easier by using an orthographic view (in this case from top to bottom). {{en:blender:moebel_selecting.png?direct&800|}} The model does **not** centred to export it as long as the "Selected objects" checkbox is activated during export. This means that the model is automatically centred. {{en:blender:moebel_export.png?direct&800|}}