===== Decimate ===== ==== Tris to quads ==== {{en:blender:reducing:tris_to_quads.png?direct&800|}} In edit mode (1), select Surface (2), then Tris to Quads (3). To ensure that all faces are selected, press A. This converts triangular polygons into squares and reduces the complexity. ==== Decimate ==== Decimate is a modifier that simplifies the polygons and complexity of the model to reduce the processing load on the computer. This step should be performed by [[en:blender:smoothing|smoothing]], beautify and shade smooth. {{en:blender:reducing:decimate_1.png?direct&800|}} Switch to object mode(1). Then click on the spanner to open the properties of the modifier(2). {{en:blender:reducing:decimate_2.png?direct&800|}} Select "add modifier" (1) and then "decimate" from the list (2). {{en:blender:reducing:decimate_3.png?direct&800|}} Here you can select the ratio of the decimation. For example .5=50% of the original model complexity. {{en:blender:reducing:decimate_4.png?direct&800|}} In this case, the polygons have been reduced by half. Finding the perfect mix of reduced polygons and a beautiful look is a matter of experimentation. {{en:blender:reducing:decimate_5.png?direct&800|}} To apply decimation, first click on the arrow next to the decimate modifier. {{en:blender:reducing:decimate_6.png?direct&800|}} Click on "Apply" in the drop-down list to make the decimation permanent.