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Unsubdivide

Unsubdivide is an operation that attempts to remove edges that were the result of a divide operation. Although this operation is not intended for this purpose, it reduces the complexity a little further.



Switch to edit mode (1) and press A to select everything. Select</description>
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Tris to quads



In edit mode (1), select Surface (2), then Tris to Quads (3). To ensure that all faces are selected, press A. This converts triangular polygons into squares and reduces the complexity.

Decimate

Decimate is a modifier that simplifies the polygons and complexity of the model to reduce the processing load on the computer. This step should be performed by</description>
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This operation attempts to join vertices based on the distance between them. The end result is much smoother, although it has a major impact on the overall structure of the mesh.



Select “Mesh”, “CleanUp”, then “merge by distance”</description>
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