vrdoroVR made easy
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en:blender:reducing:faces [2021/04/26 13:25] – murrayen:blender:reducing:faces [2024/01/11 16:03] (current) – created julia
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-===== Faces =====+===== Decimate =====
  
-==== Tris to Quads ====+==== Tris to quads ====
  
-{{:en:blender:reducing:tris_to_quads.png?800|}}+{{en:blender:reducing:tris_to_quads.png?direct&800|}}
  
-In Edit modus (1), choose Face (2), then Tris to Quads (3). To ensure all faces are selected, push A. This will change triangle polygons to square ones, and reduce complexity.+In edit mode (1), select Surface (2), then Tris to Quads (3). To ensure that all faces are selected, press A. This converts triangular polygons into squares and reduces the complexity.
  
 ==== Decimate ==== ==== Decimate ====
  
-Decimate is a modifier that simplifies the model's polygons and complexity in order to reduce the computer's processing load. This step should be followed by [[en:blender:smoothing|smoothing]], beautify and shade smooth.+Decimate is a modifier that simplifies the polygons and complexity of the model to reduce the processing load on the computer. This step should be performed by [[en:blender:smoothing|smoothing]], beautify and shade smooth.
  
-{{:en:blender:reducing:decimate_1.png?800|}}+{{en:blender:reducing:decimate_1.png?direct&800|}}
  
-Switch to Object mode(1). Then click on the wrench to open modifier properties(2).+Switch to object mode(1). Then click on the spanner to open the properties of the modifier(2).
  
-{{:en:blender:reducing:decimate_2.png?800|}}+{{en:blender:reducing:decimate_2.png?direct&800|}}
  
 Select "add modifier" (1) and then "decimate" from the list (2). Select "add modifier" (1) and then "decimate" from the list (2).
  
-{{:en:blender:reducing:decimate_3.png?800|}}+{{en:blender:reducing:decimate_3.png?direct&800|}}
  
-Here you can choose the ratio of the decimation. For example .5=50% of the original model complexity.+Here you can select the ratio of the decimation. For example .5=50% of the original model complexity.
  
-{{:en:blender:reducing:decimate_4.png?800|}}+{{en:blender:reducing:decimate_4.png?direct&800|}}
  
-The polygons have been reduced in this case by half. Finding the perfect mix of reduced polygons and a nice appearance are a matter of experimentation.+In this case, the polygons have been reduced by half. Finding the perfect mix of reduced polygons and a beautiful look is a matter of experimentation.
  
-{{:en:blender:reducing:decimate_5.png?800|}}+{{en:blender:reducing:decimate_5.png?direct&800|}}
  
-To apply the decimation, click first on the arrow next to the decimate modifier.+To apply decimation, first click on the arrow next to the decimate modifier.
  
-{{:en:blender:reducing:decimate_6.png?800|}}+{{en:blender:reducing:decimate_6.png?direct&800|}}
  
-Click "apply" in the drop-down list to make the decimation permanent.+Click on "Apply" in the drop-down list to make the decimation permanent.

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en/blender/reducing/faces.1619439933.txt.gz · Last modified: 2021/04/26 13:25 by murray
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary