Table of Contents
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Colouring
The following steps show the quickest method of colouring an object, without importing texturesplugin-autotooltip__default plugin-autotooltip_bigTexture
A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others. or UV maps
Select a Colour
Select the object, then:
- clickplugin-autotooltip__default plugin-autotooltip_bigClick
Depending on the device, clicking refers to the user action for selecting an element. For devices with a mouse, this means pointing to the element followed by pressing the left mouse button. On devices with touch displays, this refers to tapping or tapping and holding (iOS: long touch). in the “material” tab (a red/black ball) - clickplugin-autotooltip__default plugin-autotooltip_bigClick
Depending on the device, clicking refers to the user action for selecting an element. For devices with a mouse, this means pointing to the element followed by pressing the left mouse button. On devices with touch displays, this refers to tapping or tapping and holding (iOS: long touch). on “New”
The “new” tab opens options, from which you can choose “colour”. There are multiple possible options to choose: Hex, RGB or HSV (1). It’s also possible to manually choose a colour on the colour wheel, but this reduces accuracy if a desired colour is desired.
Applying the colour
As long as you have not applied the colour to the object, you will not see the colour in some viewers. To apply the colour, switch to “Edit Mode”. You will then see an “Assign” button under the material area. Press this button to assign the colour to the model.