vrdoroVR made easy
Trace: • Edit 3D models

Edit 3D models

In order to be able to use 3D models with the web technologies of the vrdoro platform on as many end devices as possible, we recommend reducing the models. Reducing here refers both to the number of elements, such as meshes, faces, edges and texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
, as well as to the file size itself. Reducing the number of elements has an impact on the performance of the display on the user's device. With large models, movements may appear less fluid or the device may be overloaded, resulting in rendering problems or even device crashes. The file size, on the other hand, primarily affects the loading times of the displayed scenarios.

The following sections summarise the steps that can be helpful for editing 3D models with Blender. These instructions are not intended to replace the official Blender manual, but only to outline some useful procedures.

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en/blender/preparing_models_with_blender.txt · Last modified: 2024/01/11 15:08 by julia
vrdoroVR made easy
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Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary