Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:blender:basic_modelling:textures-_uv_mapping [2021/09/01 12:35] – murray | en:blender:basic_modelling:textures-_uv_mapping [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | =====UV Mapping===== | ||
- | |||
- | {{: | ||
- | |||
- | To import the texture onto a Blender model, we need to switch to the shading tab on the top toolbar. To add a new material, click on the " | ||
- | |||
- | {{: | ||
- | |||
- | A principled BSDF and material output node should have appeared in the material field. We need to add a texture node to import the new texture. Go to Add- texture- image texture, and import the new texture. | ||
- | |||