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en:blender:basic_modelling:textures-_uv_mapping [2021/09/01 12:59] – murray | en:blender:basic_modelling:textures-_uv_mapping [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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- | =====UV Mapping===== | ||
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- | To import the texture onto a Blender model, we need to switch to the shading tab on the top toolbar. To add a new material, click on the " | ||
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- | A principled BSDF and material output node should have appeared in the material field. We need to add a texture node to import the new texture. Go to Add- texture- image texture, and import the new texture. | ||
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- | The texture will import completely out of scale and often rotated 90 degrees. To correct this, we need to use the UV Mapping tab. To have Blender project the new texture in 2D in the UV Mapping tab, we need to first select the entire object (A) in edit mode, press " |