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en:blender:centering [2024/01/11 15:48] – created julia | en:blender:centering [2024/04/19 07:27] (current) – [Settings for the transformation] julia | ||
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A related important topic is the application of scaling in Blender. If you sometimes have strange problems with some modifiers or tools, this may be exactly what you need to look at. | A related important topic is the application of scaling in Blender. If you sometimes have strange problems with some modifiers or tools, this may be exactly what you need to look at. | ||
+ | ==== Settings for the transformation ==== | ||
+ | The settings option for the transformation point is located in the header area of the Blender window. | ||
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+ | This setting then influences the setting of the object origin point (Object-Origin), | ||
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+ | This is the point that is used to centre the object on the centre of the world. | ||
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+ | If several objects that are spatially related to each other are to be centred, the objects would be centred independently of each other on their centre point when centring on their centre point, which would result in the spatial distances between the objects being lost. To avoid this, a parent object must be created in which the elements are located. To centre the entire object, the parent must then be centred. | ||
==== Centring an object ==== | ==== Centring an object ==== | ||
To centre an object in Blender, we do the following. | To centre an object in Blender, we do the following. |