Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:blender:export [2024/01/11 15:14] – removed - external edit (Unknown date) 127.0.0.1 | en:blender:export [2024/01/11 15:16] (current) – created julia | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ===== Export ===== | ||
+ | |||
+ | {{en: | ||
+ | |||
+ | The export is carried out via the menu: File - Export - Export as glTF 2.0 (glb/glTF) | ||
+ | |||
+ | ==== Format ==== | ||
+ | |||
+ | {{en: | ||
+ | |||
+ | There are several options under " | ||
+ | |||
+ | ==== Compression ==== | ||
+ | |||
+ | {{en: | ||
+ | |||
+ | Avoid activating the " | ||
+ | |||
+ | ==== Exporting objects ==== | ||
+ | It may happen that we want to export a specific selected object from many. If the meshes are poorly named and disorganised (1), it may not be possible to select the model from the list. | ||
+ | |||
+ | {{en: | ||
+ | |||
+ | It is possible to select the desired model in object mode. This is made easier by using an orthographic view (in this case from top to bottom). | ||
+ | |||
+ | {{en: | ||
+ | |||
+ | The model does **not** centred to export it as long as the " | ||
+ | |||
+ | {{en: | ||
+ | |||