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en:blender:smoothing [2021/04/26 15:47] – murray | en:blender:smoothing [2024/03/26 17:29] (current) – [Shade Smooth] julia | ||
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===== Smoothing ===== | ===== Smoothing ===== | ||
- | ==== Vertex | + | Smoothing |
- | This operation simply attempts to average between the distance of vertices, to create a smoother surface. | + | ==== Vertex smoothing ==== |
- | {{: | + | This operation simply attempts to average the distances between the vertices to create a smoother surface. |
- | Select all (A) and navigate to vertex (1). Here there are multiple smoothing options (2). | + | {{en: |
- | {{: | + | Select all (A) and navigate to Vertex (1). There are several smoothing options here (2). |
- | Both smoothing options produce different results, and experimentation is required to find the required result. | + | {{en: |
- | {{: | + | Both smoothing options lead to different results and it is necessary to experiment to find the desired result. |
- | For some computers, smoothing all vertices at once will cause Blender to crash. Alternatively, | + | {{en: |
- | {{: | + | On some computers, smoothing all vertices at once will cause Blender to crash. Alternatively, |
- | With an area chosen, navigate to vertex (1), and then smooth vertices (2). | + | {{en: |
- | ==== Beautify Faces ==== | + | Once you have selected an area, navigate to Vertex (1) and then smooth the vertices (2). |
- | A further operation to smooth surfaces, this operation rearranges | + | ==== Smoothing |
- | {{: | + | Another operation for smoothing surfaces, this operation rearranges faces to try and get a less degenerate geometry. |
- | Choose face (1) then beautify faces (2). | + | {{en: |
- | {{:en: | + | Select a surface (1) and then smooth the surfaces (2). |
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+ | {{en: | ||
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+ | Although the model has been greatly reduced in terms of polygon count and complexity, the outer surface is still quite smooth. | ||
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+ | ==== Shade Smooth ==== | ||
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+ | {{en: | ||
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+ | The "shade smooth" | ||
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+ | {{en: | ||
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+ | The final shaded model has a smooth surface. | ||
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+ | It can happen that models do not react to a change in this setting, as can be seen here. | ||
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+ | {{: | ||
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+ | One reason may be that the surfaces are not connected to each other. To join the surfaces together, select the surfaces together in '' | ||
- | Though the model has been reduced a great deal in terms of polygon count and complexity, the exterior surface is still quite smooth. |