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en:blender:smoothing [2024/01/11 16:07] – removed - external edit (Unknown date) 127.0.0.1 | en:blender:smoothing [2024/03/26 17:29] (current) – [Shade Smooth] julia | ||
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+ | ===== Smoothing ===== | ||
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+ | Smoothing operations should be performed as the last step to prepare the model for visualisation in VR. | ||
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+ | ==== Vertex smoothing ==== | ||
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+ | This operation simply attempts to average the distances between the vertices to create a smoother surface. | ||
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+ | {{en: | ||
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+ | Select all (A) and navigate to Vertex (1). There are several smoothing options here (2). | ||
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+ | {{en: | ||
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+ | Both smoothing options lead to different results and it is necessary to experiment to find the desired result. | ||
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+ | {{en: | ||
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+ | On some computers, smoothing all vertices at once will cause Blender to crash. Alternatively, | ||
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+ | {{en: | ||
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+ | Once you have selected an area, navigate to Vertex (1) and then smooth the vertices (2). | ||
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+ | ==== Smoothing faces ==== | ||
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+ | Another operation for smoothing surfaces, this operation rearranges faces to try and get a less degenerate geometry. | ||
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+ | {{en: | ||
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+ | Select a surface (1) and then smooth the surfaces (2). | ||
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+ | {{en: | ||
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+ | Although the model has been greatly reduced in terms of polygon count and complexity, the outer surface is still quite smooth. | ||
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+ | ==== Shade Smooth ==== | ||
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+ | {{en: | ||
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+ | The "shade smooth" | ||
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+ | {{en: | ||
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+ | The final shaded model has a smooth surface. | ||
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+ | It can happen that models do not react to a change in this setting, as can be seen here. | ||
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+ | {{: | ||
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+ | One reason may be that the surfaces are not connected to each other. To join the surfaces together, select the surfaces together in '' | ||