Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:store:asset [2024/02/08 07:40] – ↷ Page name changed from en:store:asset-types to en:store:asset julia | en:store:asset [2024/02/08 07:40] (current) – created julia | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ===== Asset types ===== | + | ===== Assets |
- | The asset types that can be used with vrdoro are described here. | + | All content |
- | + | * [[store: | |
- | ==== 3D models ==== | + | * [[store: |
- | A 3D model is a digital representation of an object or scene in three dimensions. vrdoro supports various formats for the use of 3D models: | + | * [[store: |
- | * glTF file | + | * [[store: |
- | * ZIP archive with glTF file, bin file and textures | + | |
- | * glb file with embedded textures | + | |
- | * OBJ file | + | |
- | * USDZ format (for download only) | + | |
- | + | ||
- | vrdoro then automatically converts | + | |
- | + | ||
- | ==== 360 degree panoramas ==== | + | |
- | Images in equirectangular format | + | |
- | + | ||
- | ==== 3D sets ==== | + | |
- | 3D sets are code elements that can be inserted into the scene instead of 3D objects. They are used when complex composite elements that form a unit and should react like a single model are required. 3D sets can contain interaction elements, animations and audio clips. In addition, 3D sets can also interact with other elements in a scene. | + | |
- | + | ||
- | ==== Textures ==== | + | |
- | The following texture types can be used: | + | |
- | * Diffuse | + | |
- | * Normal | + | |
- | * Roughness | + | |
- | * Displacement | + | |
- | * Ao | + | |
- | * Arm | + | |
- | * Emissive | + | |
- | * Metalness | + | |
- | * Alpha Map | + | |
+ | The assets are used to create virtual VR content. |