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* Music: This can be used to set the mood of the scene. | * Music: This can be used to set the mood of the scene. | ||
* Story-telling: | * Story-telling: | ||
- | The way these elements interact with each other determines the overall experience of the VR scene. A well-designed VR scene should enable the user to, for example, | + | The way these elements interact with each other determines the overall experience of the VR scene. A well-designed VR scene should enable the user to immerse themselves in the world as a viewer with a VR headset and have the illusion that it is real. |
The scenes in the vrdoro-visualiser can be used for these use cases: | The scenes in the vrdoro-visualiser can be used for these use cases: |