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| en:blender:basic_modelling:correcting_perspective [2021/09/01 11:58] – murray | en:blender:basic_modelling:correcting_perspective [2026/11/02 15:16] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | =====Correcting Perspective===== | ||
| - | In order to reduce model size while simultaneously displaying realistic textures, we can use photos of real buildings on our models, eliminating the need to model every vertex. Because of the distance at which photos of buildings can be taken, this means that photos are taken in perspective, | ||
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| - | The first task is adding guidelines to ensure the photo is as square as possible. Turn on rulers under View- Rulers. | ||
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| - | Click onto the rulers (1) and drag guidelines onto the photo to roughly where they are needed. | ||
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| - | With the guidelines arranged in a box, we can begin correcting the perspective. choose Edit- Transform- Perspective. | ||
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| - | A box appears around the photo. Click on the control points in the corner and drag outwards. | ||
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