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| en:blender:basic_modelling:correcting_perspective [2021/09/01 12:05] – murray | en:blender:basic_modelling:correcting_perspective [2026/11/02 15:16] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | =====Correcting Perspective===== | ||
| - | In order to reduce model size while simultaneously displaying realistic textures, we can use photos of real buildings on our models, eliminating the need to model every vertex. Because of the distance at which photos of buildings can be taken, this means that photos are taken in perspective, | ||
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| - | The first task is adding guidelines to ensure the photo is as square as possible. Turn on rulers under View- Rulers. | ||
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| - | Click onto the rulers (1) and drag guidelines onto the photo to roughly where they are needed. | ||
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| - | With the guidelines arranged in a box, we can begin correcting the perspective. choose Edit- Transform- Perspective. | ||
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| - | A box appears around the photo. Click on the control points in the corner and drag outwards. | ||
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| - | Perspective can be almost completely controlled via the Transform- perspective operation. However, if the photo is now warped, it may be necessary to warp the photo to fit the new isometric view. This should be used at the end as a fine adjustment. | ||
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| - | The background is not needed for the texture. Resize the photo (Ctrl + T) and use the Lasso tool to remove the bulk of the background. | ||
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| - | With the background removed, fit the photo back into the guides. | ||
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