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Correcting Perspective
In order to reduce model size while simultaneously displaying realistic texturesplugin-autotooltip__default plugin-autotooltip_bigTexture
A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others., we can use photos of real buildings on our models, eliminating the need to model every vertex. Because of the distance at which photos of buildings can be taken, this means that photos are taken in perspective, which must be changed to an isometric view (straight-on and without perspective) in order to create a realistic textureplugin-autotooltip__default plugin-autotooltip_bigTexture
A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others..
The first task is adding guidelines to ensure the photo is as square as possible. Turn on rulers under View- Rulers.
Clickplugin-autotooltip__default plugin-autotooltip_bigClick
Depending on the device, clicking is the user's action to select an element. On devices with a mouse, this means pointing at the element and pressing the left mouse button. For devices with a touchscreen, it is touching or touching and holding (iOS: long touch). In the onto the rulers (1) and drag guidelines onto the photo to roughly where they are needed.
With the guidelines arranged in a box, we can begin correcting the perspective.




