vrdoro
Trace: • Umgebung konfigurieren

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en:blender:basic_modelling:textures-_uv_mapping [2021/09/01 13:35] – murrayen:blender:basic_modelling:textures-_uv_mapping [2026/11/02 15:16] (current) – removed - external edit (Unknown date) 127.0.0.1
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-=====UV Mapping===== 
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-{{:en:blender:basic_modelling:uv_mapping_1.png?800|}} 
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-To import the texture onto a Blender model, we need to switch to the shading tab on the top toolbar. To add a new material, click on the "+" sign on the right under the material properties tab (1), then click the "New Material" button (2). This will generate new nodes below (see next image). 
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-{{:en:blender:basic_modelling:uv_mapping_2.png?800|}} 
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-A principled BSDF and material output node should have appeared in the material field. We need to add a texture node to import the new texture. Go to Add- texture- image texture, and import the new texture. 
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en/blender/basic_modelling/textures-_uv_mapping.1630496156.txt.gz · Last modified: 2021/09/01 13:35 by murray
vrdoro

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Quick Start Guide
  • Menu bar
  • Integration on the website
  • Devices for MR/VR use
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Visualiser projects
  • Take a Photo in Mixed Reality
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Asset
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary