vrdoro
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en:blender:basic_modelling:textures-_uv_mapping [2021/09/01 14:32] – murrayen:blender:basic_modelling:textures-_uv_mapping [2026/11/02 15:16] (current) – removed - external edit (Unknown date) 127.0.0.1
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-=====UV Mapping===== 
  
-{{:en:blender:basic_modelling:uv_mapping_1.png?800|}} 
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-To import the texture onto a Blender model, we need to switch to the shading tab on the top toolbar. To add a new material, click on the "+" sign on the right under the material properties tab (1), then click the "New Material" button (2). This will generate new nodes below (see next image). 
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-{{:en:blender:basic_modelling:uv_mapping_2.png?800|}} 
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-A principled BSDF and material output node should have appeared in the material field. We need to add a texture node to import the new texture. Go to Add- texture- image texture, and import the new texture. Add the join the "Colour" on the image texture to the "Base Colour" on the Principled BSDF. 
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-{{:en:blender:basic_modelling:uv_mapping_4.png?800|}} 
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-The texture will import completely out of scale and often rotated 90 degrees. To correct this, we need to use the UV Mapping tab. To have Blender project the new texture in 2D in the UV Mapping tab, we need to first select the entire object (A) in edit mode, press "U" and then choose "Unwrap". This takes the model and lays it out flat, like the way a cardboard box looks when layed flat. This makes it easier to position the textures accurately. 
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-{{:en:blender:basic_modelling:uv_mapping_5.png?800|}} 
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-On the left you can see the model unwrapped. This is the reason the textures are so distorted on the model- the UVs are not yet correctly positioned on the left. 
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-{{:en:blender:basic_modelling:uv_mapping_6.png?800|}} 
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-Choosing a single face on the model will display that UV on the left- the UV can be understood as a window- whatever is seen through the window will be shown on the model. 
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-{{:en:blender:basic_modelling:uv_mapping_7.png?800|}} 

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en/blender/basic_modelling/textures-_uv_mapping.1630499541.txt.gz · Last modified: 2021/09/01 14:32 by murray
vrdoro

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Quick Start Guide
  • Menu bar
  • Integration on the website
  • Devices for MR/VR use
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Visualiser projects
  • Take a Photo in Mixed Reality
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Asset
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary