vrdoro
Trace: • Einrichtung des Headsets • Create a VR room • Configure environment

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UV Mapping

To import the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
onto a Blender model, we need to switch to the shading tab on the top toolbar. To add a new material, clickplugin-autotooltip__default plugin-autotooltip_bigClick

Depending on the device, clicking is the user's action to select an element. On devices with a mouse, this means pointing at the element and pressing the left mouse button. For devices with a touchscreen, it is touching or touching and holding (iOS: long touch). In the
on the “+” sign on the right under the material properties tab (1), then clickplugin-autotooltip__default plugin-autotooltip_bigClick

Depending on the device, clicking is the user's action to select an element. On devices with a mouse, this means pointing at the element and pressing the left mouse button. For devices with a touchscreen, it is touching or touching and holding (iOS: long touch). In the
the “New Material” button (2). This will generate new nodes below (see next image).

A principled BSDF and material output node should have appeared in the material field. We need to add a textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
node to import the new textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
. Go to Add- textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
- image textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
, and import the new textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
. Add the join the “Colour” on the image textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
to the “Base Colour” on the Principled BSDF. You can also select the existing textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
and add the node and textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
there.

The textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
will import completely out of scale and often rotated 90 degrees. To correct this, we need to use the UV Mapping tab. To have Blender project the new textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
in 2D in the UV Mapping tab, we need to first select the entire object (A) in edit mode, press “U” and then choose “Unwrap”. This takes the model and lays it out flat, like the way a cardboard box looks when layed flat. This makes it easier to position the texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
accurately.

On the left you can see the model unwrapped. This is the reason the texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
are so distorted on the model- the UVs are not yet correctly positioned on the left.

Choosing a single face on the model will display that UV on the left- the UV can be understood as a window- whatever is seen through the window will be shown on the model. It is now a simple matter of selecting the vertices, vertexes or faces on the left, and moving it to fit. It can also be scaled to fit, or two corners can be selected and moved into place as desired. Tip- after pressing “G” to move the vertices, lock them to the x,y, and z axis by pushing x,y,or z. This will keep the UV square.

The textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
was also imported rotated in relation to the model. Select all the vertices and rotate (R) 90 degrees (after pressing R, press 90, or -90 and then enter). Then reposition the vertices again to fit. The fourth side can use any of the existing texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
.

The model is ready for any additional effects. The roof can be sampled by a section of the walls that don't have windows, since the roof is will not be a point of focus. Alternatively, another material can be applied and another textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
loaded.

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en/blender/basic_modelling/textures-_uv_mapping.1630509108.txt.gz · Last modified: 2021/09/01 17:11 by murray
vrdoro
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Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Quick Start Guide
  • Menu bar
  • Integration on the website
  • Devices for MR/VR use
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Visualiser projects
  • Take a Photo in Mixed Reality
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Asset
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary