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en:blender:exporting_specific_objects [2021/05/27 12:18] – created murrayen:blender:exporting_specific_objects [2026/11/02 22:55] (current) – removed - external edit (Unknown date) 127.0.0.1
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-==== Exporting Specific Objects ==== 
-It is sometimes the case that we might want to export one specific object from many. If the meshes are poorly named and unorganized (1), it may not be possible to select the model from the list. 
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-{{:en:blender:moebel_meshes.png?800|}} 
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-It's possible to select the desired model in object mode. This is made easier using an orthographic view (in this case top-down).  
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-{{:en:blender:moebel_selecting.png?800|}} 
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-The model does **not** need to  be centered to export it, as long as the "selected objects" box is checked during export. This will automatically center the model. 
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-{{:en:blender:moebel_export.png?800|}} 
  

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en/blender/exporting_specific_objects.1622110681.txt.gz · Last modified: 2021/05/27 12:18 by murray
vrdoro

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Quick Start Guide
  • Menu bar
  • Integration on the website
  • Devices for MR/VR use
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Visualiser projects
  • Take a Photo in Mixed Reality
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Asset
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary