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| en:blender:separating_joined_objects [2021/05/27 12:58] – murray | en:blender:separating_joined_objects [2026/11/02 20:18] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ===== Separating Joined Objects ===== | ||
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| - | It can happen, that multiple objects are connected to other ones which are not needed. This outlines a quick method of separating objects. | ||
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| - | Note that when the small table is selected in object mode, a number of other objects are selected as well. This means that blender views them as one object. | ||
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| - | Switch to edit mode (or press tab) to view the meshes. The object we need to separate must be selected. Press P to open the Separate option. Then choose "By loose parts" | ||
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| - | Switch back to object mode (tab). The meshes are now free of the other objects in the scene, and can now be selected together. | ||
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| - | Though not necessary, the selected meshes can be joined into one. This is accomplished under Object- Join. | ||
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| - | Finally, the new object can be exported as a single object. [[en: | ||
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