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en:blender:aligning_models [2024/04/16 09:53] – created murrayen:blender:aligning_models [2025/08/18 13:47] (current) – created adminwiki
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-===== Aligning Models =====+===== Aligning models =====
  
-There are multiple methods for aligning models to the grid. The following will show a simple method followed by a more complicated one.+There are several methods for aligning models to the grid. In the following, first a simple and then a more complicated method is presented.
  
-**1) Simple Alignment**+**1) Simple alignment**
  
 {{blender:aligning_1.jpg?600|}} {{blender:aligning_1.jpg?600|}}
  
-Often, an object out of alignment can be corrected by opening the "item" tab on the right-side panel, and looking for the rotation values. We can see here that the values on all three axis are rotated, these can be "zeroed out". Simply select the value to be changed and type 0.+Often an object that is not aligned correctly can be corrected by opening the "Element" tab on the right-hand side and searching for the rotation values. Here we see that the values are rotated on all three axes, these can be set "to zero". Simply select the value to be changed and enter 0.
  
-**2) Complex Alignment**+**2) Complex alignment**
  
 {{blender:aligning_1_1_.jpg?600|}} {{blender:aligning_1_1_.jpg?600|}}
  
-If we look at the rotation values of this cube, we can see that it shows 0 for all axis. This means we need a way finding those values, in order to return it back to the original rotation.+If we look at the rotation values of this cube, we can see that it shows 0 for all axes. This means that we need a way to find these values to bring it back to its original rotation.
  
 {{blender:aligning_1_2_.jpg?600|}} {{blender:aligning_1_2_.jpg?600|}}
  
-We will need an empty to do this, so press Shift + A and choose empty -> plain axis (an empty is invisible geometry which is generally used for operations such as this one).+To do this we need an empty object (an 'Empty'), so press Shift + A and select empty -> plain axis (an Empty is an invisible geometry normally used for operations like this).
  
 {{blender:aligning_1_3_.jpg?600|}} {{blender:aligning_1_3_.jpg?600|}}
  
-Next, turn on snapping (the magnet at the top), from the drop-down select edge, then turn on "align rotation to target".+Next, switch on snapping (the magnet at the top), select the edge from the dropdown menu and then switch on "Align rotation to target".
  
 {{blender:aligning_1_4_.jpg?600|}} {{blender:aligning_1_4_.jpg?600|}}
  
-Select the empty and press G to move it. The snapping will allow it to snap to any edge on the cube. Once it is on the desired edge, click to place it.+Select the empty object and press G to move it. By snapping it into place, it can snap to any edge of the cube. As soon as it is on the desired edge, click to place it.
  
 {{blender:aligning_1_5_.jpg?600|}} {{blender:aligning_1_5_.jpg?600|}}
  
-Select the empty and hold shift to select the cube second. Press Ctrl + P and click "object" to parent the cube to the empty. The couples the cube to the empty, and shares the rotation values.+Select the empty object and hold down the Shift key to select the second cube. Press Ctrl + P and click on "Object" to link the cube to the empty object. This will link the cube to the empty object and divide the rotation values.
  
 {{blender:aligning_1_6_.jpg?600|}} {{blender:aligning_1_6_.jpg?600|}}
  
-The rotation tab now shows the rotation of the empty, and since the cube is parented to the empty, we can move them together. Note: the empty will not snap to all axes, this is important for then next steps.+The rotation tab now shows the rotation of the void, and since the cube is coupled to the void, we can move them together. Note: the empty cube does not snap to all axes, this is important for the next steps.
  
 {{blender:aligning_1_7_.jpg?600|}} {{blender:aligning_1_7_.jpg?600|}}
  
-We can now simply zero out two of the axes. The third requires an extra step, because the empty is not perfectly oriented to the cubes Z axis. If we were to zero out that axis, the cube would remain visually slightly rotated.+We can now simply align two of the axes. The third axis requires an additional step as the empty axis is not perfectly aligned with the Z-axis of the cube. If we were to omit this axis, the cube would visually remain slightly rotated.
  
 {{blender:aligning_1_8_.jpg?600|}} {{blender:aligning_1_8_.jpg?600|}}
  
-We remove the parent to repeat the process, press alt + P and choose "remove parent and keep transformation". This will apply the rotation to the cube.+We remove the parent to repeat the process, press Alt + P and select "Remove parent and keep transformation". This will apply the rotation to the cube.
  
 {{blender:aligning_1_9_.jpg?600|}} {{blender:aligning_1_9_.jpg?600|}}
  
-Snap the empty to the top edge this time, in order to get accurate an accurate value on the z axis. zero out the z axis +This time, align the empty cube with the top edge to get an accurate value on the z-axis. zero the z-axis 
  
 {{blender:aligning_1_10_.jpg?600|}} {{blender:aligning_1_10_.jpg?600|}}
  
-The empty was actually flipped when it snapped to the edge, so the cube is technically backwards after zeroing. We could rotate it again by 180, as needed, since the cube is now square on the axes. When finished, press Alt + P to apply the transformation and de-parent.+The empty cube was flipped when it was snapped to the edge, so technically the cube is upside down after zeroing. We can rotate it 180 degrees again if needed, as the cube is now square on the axes. When you are finished, press Alt + P to apply the transformation and cancel the parenthood.

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en/blender/aligning_models.1713257594.txt.gz · Last modified: 2024/04/16 09:53 by murray
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

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