vrdoroVR made easy
Trace: • Simple modelling • Set UV mapping

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-We need to scale the second block for the area where the window is to be placed. The windows are 1.11 metres wide, so we need to increase the width accordingly. If the block overlaps the first one, simply snap it with G again.+We need to scale the second block for the area where the window is to be placed. The windows are 1.11 metres wide, so we need to increase the width accordingly. If the block overlaps the first one, simply snap it again with G.
  
 {{en:blender:6.5.png?direct&800|}} {{en:blender:6.5.png?direct&800|}}

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en/blender/basic_modelling.1704989744.txt.gz · Last modified: 2024/01/11 16:15 by julia
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Menu bar
  • Integration on the website
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary