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en:blender:centering [2021/05/12 15:14] – adminwikien:blender:centering [2024/04/19 07:27] (current) – [Settings for the transformation] julia
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-===== Centering =====+===== Centring =====
  
-To understand positioning an centering of 3d models you have to know about the difference between object, origin and pivot point. Object, origin and pivot point are three different things in Blender.+To understand the positioning and centring of 3D models, you need to know the difference between object, origin and pivot point. Object, origin and pivot point are three different things in Blender.
  
-The object is a container. It contains all the data that an object holds. For instance, it holds the mesh that we access when we tab into edit mode. The mesh, or geometry, is different from the object. It is just contained inside it.+The object is a container. It contains all the data that an object contains. For example, it contains the mesh that we access when we switch to edit mode. The mesh, or geometry, is different from the object. It is simply contained within it.
  
 The object has an origin point. This is a single point in space that represents the position of the object. We see it as a yellow dot in the 3D viewport. The object has an origin point. This is a single point in space that represents the position of the object. We see it as a yellow dot in the 3D viewport.
  
-The pivot point is different. This is the point we do transformations around. By default, the pivot point is set to the selected objects' origin. But we can change this to be a number of different positions.+The pivot point is a different matter. This is the point around which we perform transformations. By default, the pivot point is set to the origin of the selected object. However, we can set this point to a number of different positions.
  
-A related important issue is applying scale in Blender. If you are experiencing weird problems with some modifiers or tools sometimes, that may be exactly what you need to look into.+A related important topic is the application of scaling in Blender. If you sometimes have strange problems with some modifiers or tools, this may be exactly what you need to look at.
  
-==== Centering an object ==== +==== Settings for the transformation ==== 
-To center an object in Blender we follow these steps.+The settings option for the transformation point is located in the header area of the Blender window. 
 + 
 +{{:blender:pasted:20240326-074345.png?direct&800}} 
 + 
 +''Bounding Box Centre'' is selected here, as this corresponds to the transformation point in the vrdoro-visualizer.  
 + 
 +This setting then influences the setting of the object origin point (Object-Origin), which is set as follows: 
 + 
 +{{:blender:pasted:20240326-075329.png?direct&800}} 
 + 
 +This is the point that is used to centre the object on the centre of the world.  
 + 
 +If several objects that are spatially related to each other are to be centred, the objects would be centred independently of each other on their centre point when centring on their centre point, which would result in the spatial distances between the objects being lost. To avoid this, a parent object must be created in which the elements are located. To centre the entire object, the parent must then be centred. 
 +==== Centring an object ==== 
 +To centre an object in Blender, we do the following.
  
   - Press Shift+S   - Press Shift+S
-  - Choose Cursor to World Center +  - Select Cursor to World Origin 
-  - Select your Object+  - Select your object
   - Press Shift+S   - Press Shift+S
-  - Choose Selection to Cursor+  - Select Select to Cursor 
 + 
 +{{en:blender:centering_models.jpg?direct&800|}}
  
 +==== Move the object ====
  
 +The model and the cursor can also be moved using the tools in the left-hand toolbar or the object properties menu on the right-hand side.
  
-{{:en:blender:centering_1.png?800|}}+{{en:blender:centering_1.png?direct&800|}}
  
-The model can be centred using the tool on the left, or the object properties menu on the right. 

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en/blender/centering.1620828877.txt.gz · Last modified: 2021/05/12 15:14 by adminwiki
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary