vrdoroVR made easy
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en:blender:cutting_models [2024/05/15 11:21] – murrayen:blender:cutting_models [2025/08/18 13:53] (current) – created adminwiki
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 ===== Cutting models to size ===== ===== Cutting models to size =====
  
-A model can be cut to the correct size in the following steps.+A model can be cut to size in the following steps.
  
-When working on models, there are often cases where the geometry of the model needs to be removed or changed in some other way. There are several possibilities, which are explained here from the simplest to the most complex. For scalable partial models, e.g. for a carport kit, it is advisable to cut the variable-length elements to sections of exactly one meter in length. This means that any model length can be achieved by scaling the variable model axis.+When working on models, there are often cases in which the geometry of the model needs to be removed or changed in some other way. There are several ways to do this, which are explained here from the simplest to the most complex. For scalable partial models, e.g. for a carport kit, it is advisable to cut the variable-length elements to sections of exactly one metre in length. This means that any model length can be achieved by scaling the variable model axis.
  
 **1) Cutting** **1) Cutting**
  
-In this case, the object we are working with has screw holes on the right side, which we don't want as it increases the number of vertices and causes shading problems due to the holes. +In this case, the object we are working with has screw holes on the right side, which we do not want as it increases the number of vertexes and the shading problems caused by the holes. 
  
 {{blender:cutting_2.1.jpg?800|}} {{blender:cutting_2.1.jpg?800|}}
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 {{blender:cutting_2.2.jpg?800|}} {{blender:cutting_2.2.jpg?800|}}
  
-A cut can only be made in edit mode (to enter and exit, press the tab key or the drop-down menu at the top left). Press the K key to use the cutting tool and then press C to cut through the entire object. Click to start the cut and click again to end it and confirm the cut with Enter.+A cut can only be made in edit mode (to enter and exit, press the tab key or the drop-down menu at the top left). Press the K key to use the cutting tool and then press C to cut through the entire object. Click to start the cut and click again to end it, then Enter to confirm the cut.
  
 {{blender:cutting_3.1.jpg?800|}} {{blender:cutting_3.1.jpg?800|}}
  
-To select vertices through the entire model, use the X-ray mode (see arrow at top right) and then use Box Select to select the entire geometry on the side to be deleted. (A more detailed instruction regarding selction can be seen [[en:blender:selections|here]])+To select vertices throughout the model, use the X-ray mode (see arrow at top right) and then use Box Select to select all the geometry on the side to be deleted. (you can find more detailed instructions on selection [[en:blender:selections|here]])
  
 {{blender:cutting_4.jpg?800|}} {{blender:cutting_4.jpg?800|}}
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 {{blender:cutting_4.5.jpg?800|}} {{blender:cutting_4.5.jpg?800|}}
  
-Switch on the transformation +Switch the transformation orientation 

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en/blender/cutting_models.1715768481.txt.gz · Last modified: 2024/05/15 11:21 by murray
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Menu bar
  • Integration on the website
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary