vrdoroVR made easy
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en:blender:export [2021/05/27 11:12] – murrayen:blender:export [2024/01/11 15:16] (current) – created julia
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 ===== Export ===== ===== Export =====
  
-{{:en:blender:anleitung_felsenbein_export1.png?800|}}+{{en:blender:anleitung_felsenbein_export1.png?direct&800|}}
  
-Export is accomplished using the menu: File - export- export as glTF 2.0 (glb/glTF) +The export is carried out via the menu: File - Export - Export as glTF 2.0 (glb/glTF)
- +
-{{:en:blender:anleitung_felsenbein_export3.png?800|}}+
  
 ==== Format ==== ==== Format ====
-Under "Format" (green arrow) there are multiple options. .glb is a smaller file size, and the best choice to choose for a final model, but will not be easily modifiable after saving in this format. the .glTF format is larger but allows for easier modification in the future. 
  
-{{:en:blender:anleitung_felsenbein_export2.png?800|}}+{{en:blender:anleitung_felsenbein_export3.png?direct&800|}} 
 + 
 +There are several options under "Format" (green arrow). .glb has a smaller file size and is the best choice for a final model, but cannot be easily modified once saved in this format. The .glTF format is larger, but allows for easier modification in the future.
  
 ==== Compression ==== ==== Compression ====
-When exporting, **avoid checking** "Compression" (green arrow). Compression will not work with VR. 
  
-==== Exporting Specific Objects ==== +{{en:blender:anleitung_felsenbein_export2.png?direct&800|}} 
-It is sometimes the case that we might want to export one specific object from many. If the meshes are poorly named and unorganized (1), it may not be possible to select the model from the list.+ 
 +Avoid activating the "Compression" option (green arrow) when exporting. Compression does not work with VR. 
 + 
 +==== Exporting objects ==== 
 +It may happen that we want to export a specific selected object from many. If the meshes are poorly named and disorganised (1), it may not be possible to select the model from the list. 
 + 
 +{{en:blender:moebel_meshes.png?direct&800|}}
  
-{{:en:blender:moebel_meshes.png?800|}}+It is possible to select the desired model in object mode. This is made easier by using an orthographic view (in this case from top to bottom). 
  
-It's possible to select the desired model in object mode. This is made easier using an orthographic view (in this case top-down). +{{en:blender:moebel_selecting.png?direct&800|}}
  
-{{:en:blender:moebel_selecting.png?800|}}+The model does **not** centred to export it as long as the "Selected objects" checkbox is activated during export. This means that the model is automatically centred.
  
-The model does **not** need to  be centered to export it, as long as the "selected objects" box is checked during export. This will automatically center the model.+{{en:blender:moebel_export.png?direct&800|}}
  
-{{:en:blender:moebel_export.png?800|}} 
  

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en/blender/export.1622110345.txt.gz · Last modified: 2021/05/27 11:12 by murray
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary