vrdoroVR made easy
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en:blender:model-requirements [2024/05/17 10:27] – [Materials] juliaen:blender:model-requirements [2024/05/17 14:10] (current) – [Storage] julia
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 ===== Storage ===== ===== Storage =====
-The names of the gltf/glb files should not contain any special characters or spaces. Unfortunately, there are still problems with umlauts in the names of some programmes. If the elements are to be subsequently given a different texture during configuration, the textures are uploaded separately to the store and the models are saved with ''Material-Exort: no Material'' are saved. When saving, only the model to be exported is selected and saved. +The names of the gltf/glb files should not contain any special characters or spaces. Unfortunately, there are still problems with umlauts in the names of some programmes. IIf the elements are to be subsequently given a different texture during configuration, the textures are uploaded separately to the store and the models are saved with ''Material export: no material''. When saving, only the objects to be exported are marked and only the marked ("Selected") objects are saved.

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en/blender/model-requirements.1715938038.txt.gz · Last modified: 2024/05/17 10:27 by julia
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary