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| en:blender:reducing:faces [2021/04/25 13:12] – created murray | en:blender:reducing:faces [2024/01/11 16:03] (current) – created julia | ||
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| - | **Faces** | + | ===== Decimate ===== |
| - | Tris to Quads | + | ==== Tris to quads ==== |
| + | {{en: | ||
| + | In edit mode (1), select Surface (2), then Tris to Quads (3). To ensure that all faces are selected, press A. This converts triangular polygons into squares and reduces the complexity. | ||
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| + | ==== Decimate ==== | ||
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| + | Decimate is a modifier that simplifies the polygons and complexity of the model to reduce the processing load on the computer. This step should be performed by [[en: | ||
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| + | Switch to object mode(1). Then click on the spanner to open the properties of the modifier(2). | ||
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| + | Select "add modifier" | ||
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| + | Here you can select the ratio of the decimation. For example .5=50% of the original model complexity. | ||
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| + | In this case, the polygons have been reduced by half. Finding the perfect mix of reduced polygons and a beautiful look is a matter of experimentation. | ||
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| + | To apply decimation, first click on the arrow next to the decimate modifier. | ||
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| + | {{en: | ||
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| + | Click on " | ||
