Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:blender:reducing:faces [2021/04/26 12:03] – murray | en:blender:reducing:faces [2024/01/11 16:03] (current) – created julia | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | =====Faces===== | + | ===== Decimate |
- | Tris to Quads | + | ==== Tris to quads ==== |
- | {{:en: | + | {{en: |
- | In Edit modus (1), choose Face (2), then Tris to Quads (3). To ensure all faces are selected, | + | In edit mode (1), select Surface |
- | Decimate | + | ==== Decimate |
- | {{:en:blender:reducing: | + | Decimate is a modifier that simplifies the polygons and complexity of the model to reduce the processing load on the computer. This step should be performed by [[en:blender:smoothing|smoothing]], |
- | {{:en: | + | {{en: |
- | {{: | + | Switch to object mode(1). Then click on the spanner to open the properties of the modifier(2). |
- | {{:en: | + | {{en: |
- | {{: | + | Select "add modifier" |
- | {{: | + | {{en:blender: |
+ | |||
+ | Here you can select the ratio of the decimation. For example .5=50% of the original model complexity. | ||
+ | |||
+ | {{en: | ||
+ | |||
+ | In this case, the polygons have been reduced by half. Finding the perfect mix of reduced polygons and a beautiful look is a matter of experimentation. | ||
+ | |||
+ | {{en: | ||
+ | |||
+ | To apply decimation, first click on the arrow next to the decimate modifier. | ||
+ | |||
+ | {{en: | ||
+ | |||
+ | Click on " |