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en:blender:reducing:faces [2021/04/26 13:08] – murray | en:blender:reducing:faces [2024/01/11 16:03] (current) – created julia | ||
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- | =====Faces===== | + | ===== Decimate |
- | **Tris to Quads** | + | ==== Tris to quads ==== |
- | {{:en: | + | {{en: |
- | In Edit modus (1), choose Face (2), then Tris to Quads (3). To ensure all faces are selected, | + | In edit mode (1), select Surface |
- | **Unsubdivide** | + | ==== Decimate ==== |
- | Unsubdivide | + | Decimate |
- | {{:en: | + | {{en: |
- | Switch to edit mode (1), and press A to select all. Choose " | + | Switch to object |
- | {{: | + | {{en: |
- | + | ||
- | Note the small effect on overall polygon count. | + | |
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- | **Decimate** | + | |
- | + | ||
- | Decimate is a modifier that simplifies the model' | + | |
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- | {{: | + | |
- | + | ||
- | Switch to Object mode(1). Then click on the wrench to open modifier properties(2). | + | |
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- | {{:en: | + | |
Select "add modifier" | Select "add modifier" | ||
- | {{:en: | + | {{en: |
- | Here you can choose | + | Here you can select |
- | {{:en: | + | {{en: |
- | The polygons have been reduced | + | In this case, the polygons have been reduced by half. Finding the perfect mix of reduced polygons and a beautiful look is a matter of experimentation. |
- | {{:en: | + | {{en: |
- | To apply the decimation, | + | To apply decimation, first click on the arrow next to the decimate modifier. |
- | {{:en: | + | {{en: |
- | Click "apply" in the drop-down list to make the decimation permanent. | + | Click on "Apply" in the drop-down list to make the decimation permanent. |