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en:blender:repairing_mesh [2021/04/28 09:38] – murrayen:blender:repairing_mesh [2024/01/11 16:12] (current) – [Repairing a large hole] julia
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-===== Repairing Mesh =====+===== Repair models =====
  
-==== Patching a Large Hole ====+==== Repairing a large hole ====
  
-{{:en:blender:repairing_mesh.png?800|}}+{{en:blender:repairing_mesh.png?direct&800|}}
  
-Due to the resolution error of the medical scanner, a small structure has been generated which is not part of the actual model. The following shows how to remove it.+Due to the resolution error of the medical scanner, a small structure was created that is not part of the actual model. The following shows how this can be removed.
  
-{{:en:blender:repairing_mesh_1.png?800|}}+{{en:blender:repairing_mesh_1.png?direct&800|}}
  
-In edit mode, select the unnecessary vertices and push delete on the keyboard. Choose "Vertices" from the list. Repeat until the desired vertices are all deleted.+In edit mode, select the superfluous vertices and press the Delete key on the keyboard. Select "Vertices" from the list. Repeat this process until all desired vertices have been deleted.
  
-{{:en:blender:repairing_mesh_2.png?800|}}+{{en:blender:repairing_mesh_2.png?direct&800|}}
  
 This creates a hole in the outer surface of the model. This creates a hole in the outer surface of the model.
  
-{{:en:blender:repairing_mesh_3.png?800|}}+{{en:blender:repairing_mesh_3.png?direct&800|}}
  
-To correct this, switch to edit mode (1) and ensure that edge selection is turned on (2).+To correct this, switch to edit mode (1) and make sure that edge selection is switched on (2).
  
-{{:en:blender:repairing_mesh_4.png?800|}}+{{en:blender:repairing_mesh_4.png?direct&800|}}
  
-{{:en:blender:repairing_mesh_5.png?800|}}+Then select the edges around the open hole.
  
-{{:en:blender:repairing_mesh_6.png?800|}}+{{en:blender:repairing_mesh_5.png?direct&800|}}
  
-{{:en:blender:repairing_mesh_7.png?800|}}+Press F to fill between the selected edges. This also works for small holes created during decimation and other operations. 
 + 
 +{{en:blender:repairing_mesh_6.png?direct&800|}} 
 + 
 +It is also possible to select "Area" and then "Fill". The hole may then have to be filled piece by piece. 
 + 
 +{{en:blender:repairing_mesh_7.png?direct&800|}} 
 + 
 +Once the hole is closed, it is a good idea to select the now closed hole and repeat the "Smoothing" and "Beautifying" operations.

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en/blender/repairing_mesh.1619599101.txt.gz · Last modified: 2021/04/28 09:38 by murray
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary