vrdoroVR made easy
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en:blender:scaling [2021/04/26 10:17] – murrayen:blender:scaling [2024/01/11 15:28] (current) – created julia
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 =====Scaling===== =====Scaling=====
  
-In some cases it's necessary to scale the model if the original model provided is too small. The Felsenbein model in the images is extremely small- roughly 2 cm x 2cm. The model must be roughly 1m x 1m for viewing in VR.+In some cases it is necessary to scale the model if the original model supplied is too small. The petrous bone model in the pictures is extremely small - about 2 cm x 2 cm. For viewing in VR, the model must be about 1m x 1m in size.
  
-{{:en:blender:scaling_1.png?800|}}+{{en:blender:scaling_1.png?direct&800|}}
  
-The simplest way of scaling is with the scale tool (1). With it selected you can scale on the x,y and x axes onscreen using the coloured handles, or enter a value in the dialogue box (2).+The simplest way of scaling is with the scaling tool (1). When it is selected, you can scale on the x, y and x axis using the coloured handles on the screen or enter a value in the dialogue box (2).
  
-{{:en:blender:scaling_2.png?800|}}+{{en:blender:scaling_2.png?direct&800|}}
  
-Since the model should stay proportional, a better option is the scale box. Hold down the scale button to find the scale box tool.+As the model should remain proportional, the scaling box is a better option. Press and hold the scaling button to find the scaling box tool.
  
-{{:en:blender:scaling_3.png?800|}}+{{en:blender:scaling_3.png?direct&800|}}
  
-This way it's possible to scale with the on screen handles along all three axes simultaneously.+In this way, it is possible to scale along all three axes simultaneously using the handles on the screen.
  
-{{:en:blender:scaling_4.png?800|}}+{{en:blender:scaling_4.png?direct&800|}}
  
-Finally, the same dialogue box is under the "object properties" tab on the right. Rotation and scale can also be precisely controlled in this menu.+Finally, the same dialogue box can be found under the "Object properties" tab on the right-hand side. Rotation and scaling can also be precisely controlled here.
  
-In order to ensure that the model isn't larger than 1m x 1m, onscreen measuring is required.  +To ensure that the model is not larger than 1m x 1m, a measurement on the screen is required.  
-[[en:blender:measuring|See "Measuring" for more information.]]+[[en:blender:measuring|See "Measure" for more information]]
  
  

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en/blender/scaling.1619428647.txt.gz · Last modified: 2021/04/26 10:17 by murray
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary