vrdoroVR made easy
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en:blender:smoothing [2021/04/28 13:19] – adminwikien:blender:smoothing [2024/03/26 17:29] (current) – [Shade Smooth] julia
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 ===== Smoothing ===== ===== Smoothing =====
  
-Smoothing operations should be done as a last step, to prepare the model for presentation in VR.+Smoothing operations should be performed as the last step to prepare the model for visualisation in VR.
  
-==== Vertex Smoothing ====+==== Vertex smoothing ====
  
-This operation simply attempts to average between the distance of vertices, to create a smoother surface.+This operation simply attempts to average the distances between the vertices to create a smoother surface.
  
-{{:en:blender:smooth_verts_01.png?800|}}+{{en:blender:smooth_verts_01.png?direct&800|}}
  
-Select all (A) and navigate to vertex (1). Here there are multiple smoothing options (2).+Select all (A) and navigate to Vertex (1). There are several smoothing options here (2).
  
-{{:en:blender:smooth_verts_02.png?800|}}+{{en:blender:smooth_verts_02.png?direct&800|}}
  
-Both smoothing options produce different results, and experimentation is required to find the required result.+Both smoothing options lead to different results and it is necessary to experiment to find the desired result.
  
-{{:en:blender:smooth_verts_03.png?800|}}+{{en:blender:smooth_verts_03.png?direct&800|}}
  
-For some computers, smoothing all vertices at once will cause Blender to crash. Alternatively, some surfaces do not need to be smoothed. It's possible to select a section with the cursor in edit mode, and smooth these areas independently. +On some computers, smoothing all vertices at once will cause Blender to crash. Alternatively, some areas do not need to be smoothed. It is possible to select a section with the cursor in edit mode and smooth these areas independently of each other. 
  
-{{:en:blender:smooth_verts_04.png?800|}}+{{en:blender:smooth_verts_04.png?direct&800|}}
  
-With an area chosen, navigate to vertex (1), and then smooth vertices (2).+Once you have selected an area, navigate to Vertex (1) and then smooth the vertices (2).
  
-==== Beautify Faces ====+==== Smoothing faces ====
  
-A further operation to smooth surfaces, this operation rearranges faces to try to get less degenerated geometry.+Another operation for smoothing surfaces, this operation rearranges faces to try and get a less degenerate geometry.
  
-{{:en:blender:smooth_verts_05.png?800|}}+{{en:blender:smooth_verts_05.png?direct&800|}}
  
-Choose face (1) then beautify faces (2).+Select a surface (1) and then smooth the surfaces (2).
  
-{{:en:blender:smooth_verts_06.png?800|}}+{{en:blender:smooth_verts_06.png?direct&800|}}
  
-Though the model has been reduced a great deal in terms of polygon count and complexity, the exterior surface is still quite smooth.+Although the model has been greatly reduced in terms of polygon count and complexity, the outer surface is still quite smooth.
  
 ==== Shade Smooth ==== ==== Shade Smooth ====
  
-{{:en:blender:shade_smooth_2_.jpg?800|}}+{{en:blender:shade_smooth_2_.jpg?direct&800|}}
  
-Under Object is the option "shade smooth". This creates an even, smooth outer surface and reduces the CPU load. This can be turned off by choosing "shade flat" in the same menu.+The "shade smooth" option is located under Object. This creates an even, smooth outer surface and reduces the CPU load. This can be switched off by selecting "shade flat" in the same menu.
  
-{{:en:blender:shade_smooth_1_.jpg?800|}}+{{en:blender:shade_smooth_1_.jpg?direct&800|}} 
 + 
 +The final shaded model has a smooth surface. 
 + 
 +It can happen that models do not react to a change in this setting, as can be seen here. 
 + 
 +{{:blender:pasted:20240326-170514.png?direct&800}} 
 + 
 +One reason may be that the surfaces are not connected to each other. To join the surfaces together, select the surfaces together in ''Edit mode'' and use ''M'' for ''Merge'' to execute ''Merge by Distance''. The connected surfaces can then be displayed smoothed.
  
-Final shaded model 

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en/blender/smoothing.1619612366.txt.gz · Last modified: 2021/04/28 13:19 by adminwiki
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary