vrdoroVR made easy
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en:requirements [2024/05/27 09:15] – juliaen:requirements [2025/08/18 16:36] (current) – [Hardware] adminwiki
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-===== Requirements =====+===== Prerequisites =====
  
 The vrdoro platform is a web application that requires a web browser and an active internet connection. The vrdoro platform is a web application that requires a web browser and an active internet connection.
 +
 +
 +{{INLINETOC 3}}
  
 ==== Software ==== ==== Software ====
  
-All software systems and devices are supported in the latest versions. We specify a minimum version for some environments. For technical reasons, the use of versions older than the latest version cannot be fully guaranteed.+All software systems and devices are supported in the latest versions. We specify a minimum version for some environments. The use of versions older than the latest version cannot be fully guaranteed for technical reasons.
  
   * Operating system   * Operating system
     * Windows (from version 10)     * Windows (from version 10)
     * MacOs / iOS / iPadOS     * MacOs / iOS / iPadOS
-    * Android (+Samsung)+    * Android
     * Linux     * Linux
     * Meta Horizon OS     * Meta Horizon OS
Line 21: Line 24:
     * Edge     * Edge
  
 +//Versions: We always support the latest software version and usually the previous version.//
 ==== Hardware ==== ==== Hardware ====
  
Line 27: Line 31:
     * Smartphones     * Smartphones
     * Tablets     * Tablets
-    * VR headsets (Meta Quest 2, 3 and Pro) +    * VR headset Meta Quest 3s or 3 - [[https://www.meta.com/referrals/link/neomatt.com/|use the referral link for 60 € discount]] 
-    * Apple Vision Pro (in development) +    * Controller: in addition to the [[en:meta-controller]] a [[en:pen-controller]] is supported
- +
-Application options such as VR tours, 360-degree views, the vrdoro store and the 3D configurator vrdoro-visualiser allow the use of VR headsets. +
- +
-==== Notes on WebGL ==== +
-The technology required to display 3D scenes is WebGL2. This is supported from the following browser versions: +
-  * Chrome from version 56 +
-  * Firefox from version 51 +
-  * Safari from version 15 +
-  * Edge from version 79 +
-  * Meta Quest Browser from Quest 1 +
- +
-For Android devices, at least the following browser version must be available +
-  * Chrome from version 124 +
-  * Firefox from version 125 +
-  * Samsung from version 7.2 +
- +
-Source: https://caniuse.com/?search=webgl2 +
- +
-If WebGL2 is not available, this message appears: +
- +
-//The configurator cannot be displayed without WebGL2 support. Please update the graphics card drivers and try again. You can find details about your device at [[https://webglreport.com/?v=2|WebGL2 Report]]// +
- +
-WebGL 2 support may be disabled when using a Firefox browser. Therefore, check this in Firefox: +
-  - Enter ''about:config'' in the URL line +
-  - Confirm that you want to edit the settings +
-  - Filter for ''webgl2'' +
-  - Set the value ''webgl.enable-webgl2'' to ''true'' +
- +
-{{:pasted:20240527-084451.png}} +
- +
-Also check the value ''webgl.disabled''. Here ''false'' is the correct value. +
- +
- +
- +
-==== Notes on use with a headset ====+
  
-=== Exiting the VR view === +Applications such as VR tours, 360-degree views, the vrdoro store and the 3D configurator vrdoro-visualiser allow the use of VR headsets.
-After exiting the VR view, the 3D view should be reloaded in the browser so that the position of the virtual viewer is updated.+
  
-=== Headset calibration === 
-Calibrating the VR headset ensures correct size perception and ground position in the VR views. With the Meta Quest 3, repeatedly taking the VR headset off and on can lead to the feeling that the floor is too high. The feet then feel as if they are below the floor. This can be checked by placing the hand controller on the real floor. The virtual hand controller visible in the VR view must then also be on or above the floor. If this is not the case and the controller is below the floor, the VR headset (or the Guardian) must be recalibrated. 
  

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en/requirements.1716797732.txt.gz · Last modified: 2024/05/27 09:15 by julia
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Menu bar
  • Integration on the website
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary