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| en:store:texture [2025/08/18 15:01] – created adminwiki | en:store:texture [2025/11/14 08:18] (current) – julia | ||
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| + | {{TOC 2-3}} | ||
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| ===== Textures ===== | ===== Textures ===== | ||
| Textures enable a realistic representation of surfaces. If a texture is applied to a surface, it is given the corresponding appearance. These textures are responsible for the following properties of surfaces: | Textures enable a realistic representation of surfaces. If a texture is applied to a surface, it is given the corresponding appearance. These textures are responsible for the following properties of surfaces: | ||
| - | 1. image: The diffuse map is a coloured image of the surface. | + | - Image: The diffuse map is a coloured image of the surface. |
| - | 2. reflection: The normal map determines how a light source is reflected in the surface. | + | - Reflection: The normal map determines how a light source is reflected in the surface. |
| - | 3. roughness: The roughness map defines smooth and rough areas. | + | - Roughness: The roughness map defines smooth and rough areas. |
| - | 4. gloss: The metalness map (sometimes also called gloss map) determines how strongly reflective a surface is at the location. | + | - Gloss: The metalness map (sometimes also called gloss map) determines how strongly reflective a surface is at the location. |
| - | 5. heights | + | - Heights |
| + | |||
| + | The [[https:// | ||
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| + | For floor coverings or wall decorations, | ||
| + | - To ensure that the proportions of the textures correspond to reality, dimensions are required for the size of the texture section. This [[https:// | ||
| + | - To visualise an area that is larger than the area shown in the texture, the texture is repeated. A seamless texture is required so that no seam is visible at this point. | ||
| + | |||
| ===== Properties of products ===== | ===== Properties of products ===== | ||
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| * Floors | * Floors | ||
| * Walls | * Walls | ||
| - | * Doors | + | * doors |
| + | * etc. | ||
| Ultimately, it is about the design of any product surface. | Ultimately, it is about the design of any product surface. | ||
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| | Order number | XT4711 | | | Order number | XT4711 | | ||
| | Name of the product line | PARK 18 (2200x181x14mm) | | | Name of the product line | PARK 18 (2200x181x14mm) | | ||
| - | | Description of the product line | The 3-layer plank with character. The generous oak wideplank emphasises | + | | Description of the product line | The 3-layer plank with character. The generous oak planks emphasise |
| | Material name | Oak parquet smoked calm | | | Material name | Oak parquet smoked calm | | ||
| | Material type | Parquet, oak | | | Material type | Parquet, oak | | ||
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| ===== Use of the images ===== | ===== Use of the images ===== | ||
| - | The images have different meanings for the visualisation of surfaces on which these textures are applied. To achieve a realistic appearance, maps are required in this order (from important to less important): | + | Let's take a look at the technical details. |
| - | 1. diffuse map | + | - Diffuse Map |
| - | 2. normal map | + | - Normal Map |
| - | 3. roughness map | + | - Roughness Map |
| - | 4. metalness map | + | - Metalness Map |
| - | 5. displacement or height map | + | - Displacement or Height Map |
| + | |||
| + | Some maps contain similar information and can be used to generate other maps. For example, a normal map can be generated from a height map or a displacement map. The [[https:// | ||
| + | |||
| + | <ifauth @admin> | ||
| + | <WRAP caution> | ||
| + | Pro tip: To manipulate the maps as desired via the image server, you can use the Ember component '' | ||
| + | * '' | ||
| + | * '' | ||
| + | |||
| + | Then one of the filter sliders must be moved and then the result can be seen. | ||
| + | </ | ||
| + | </ | ||
| - | Some maps contain similar information and can be used to generate other maps. For example, a normal map can be generated from a height map or a displacement map. | ||
| - | ==== Diffuse | + | ==== Diffuse |
| The diffuse map is the basic texture and is also known as the colour map, as it is used to define the colours of the model. | The diffuse map is the basic texture and is also known as the colour map, as it is used to define the colours of the model. | ||
| ==== Normal map ==== | ==== Normal map ==== | ||
| - | A normal map influences the normal vector. In geometry, a normal vector is a vector that is orthogonal (i.e. at right angles, perpendicular) to a straight line, curve, plane or (curved) surface. A straight line with this vector as the direction vector is called a normal vector (en: normal). (More about this: [[https:// | + | A normal map influences the normal vector. In geometry, a normal vector is a vector that is orthogonal (i.e. at right angles, perpendicular) to a straight line, curve, plane or (curved) surface. A straight line with this vector as the direction vector is called a normal vector (en: normal). (More on this: [[https:// |
| The normal vector influences the direction of light reflection. The normal map can therefore be used to influence light reflection. | The normal vector influences the direction of light reflection. The normal map can therefore be used to influence light reflection. | ||
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| When viewing a texture, we also show an additional **normal quality indicator as a blue-purple circle below the texture object.** below the texture object. The less movement there is in the bright dot, the smaller the deviation from the vertical normal for this texture. | When viewing a texture, we also show an additional **normal quality indicator as a blue-purple circle below the texture object.** below the texture object. The less movement there is in the bright dot, the smaller the deviation from the vertical normal for this texture. | ||
| - | {{store: | + | {{store: |
| **What does a rotating dot on the normal quality indicator mean?** If the bright dot rotates here, then a reflection is influenced by the normal map in such a way that a rotation of the surface around the vertical axis for a light reflection causes a shift in the position of the reflection. This means that if the texture is to be used for a floor covering, it makes a difference to the reflection if the surface is rotated by 180 degrees. The reflection of a sun on this reflective texture is then displayed offset, which can lead to undesirable effects. | **What does a rotating dot on the normal quality indicator mean?** If the bright dot rotates here, then a reflection is influenced by the normal map in such a way that a rotation of the surface around the vertical axis for a light reflection causes a shift in the position of the reflection. This means that if the texture is to be used for a floor covering, it makes a difference to the reflection if the surface is rotated by 180 degrees. The reflection of a sun on this reflective texture is then displayed offset, which can lead to undesirable effects. | ||
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| - | {{en:store:pasted: | + | {{ store:generatemap.png? |
| The button '' | The button '' | ||
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| ARM is the abbreviation for Ambient Occlusion, Roughness and Metallic. The ARM texture map combines the three textures into a single texture map with separate red, green and blue colour channels. | ARM is the abbreviation for Ambient Occlusion, Roughness and Metallic. The ARM texture map combines the three textures into a single texture map with separate red, green and blue colour channels. | ||
| - | ==== Emissive | + | ==== Emissive |
| An emissive map is known as a fullbright map, glow map, incandescence map or self-illumination map. It is used for a glow effect in the dark, but does not emit any light onto neighbouring surfaces. It can be used in conjunction with a diffuse map to add a glow effect, such as magical runes on a sword or the heated material of a torch. | An emissive map is known as a fullbright map, glow map, incandescence map or self-illumination map. It is used for a glow effect in the dark, but does not emit any light onto neighbouring surfaces. It can be used in conjunction with a diffuse map to add a glow effect, such as magical runes on a sword or the heated material of a torch. | ||
| ==== Metalness Map ==== | ==== Metalness Map ==== | ||
