vrdoroVR made easy
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en:store:texture [2025/09/26 08:19] – adminwikien:store:texture [2025/09/26 08:21] (current) – [Emissive Map] adminwiki
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 ===== Textures ===== ===== Textures =====
 Textures enable realistic representation of surfaces. When a texture is applied to a surface, it takes on the corresponding appearance. These textures are responsible for the following surface properties: Textures enable realistic representation of surfaces. When a texture is applied to a surface, it takes on the corresponding appearance. These textures are responsible for the following surface properties:
-- Image: The diffuse map is a coloured image of the surface. +  - Image: The diffuse map is a coloured image of the surface. 
-- Reflection: The normal map determines how a light source is reflected in the surface.+  - Reflection: The normal map determines how a light source is reflected in the surface.
   - Roughness: The roughness map defines smooth and rough areas.   - Roughness: The roughness map defines smooth and rough areas.
   - Gloss: The metalness map (sometimes also called gloss map) determines how reflective a surface is at a given point.   - Gloss: The metalness map (sometimes also called gloss map) determines how reflective a surface is at a given point.
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 The following applies to floor coverings or wall decorations, i.e. all textures that are applied to a surface: The following applies to floor coverings or wall decorations, i.e. all textures that are applied to a surface:
-- In order for the proportions to correspond to reality when displaying the textures, measurements are required for the size of the texture section. This [[https://vrdoro.com/store/~/textures/ccHJvZHVjdElkPTMzMDAmc2VuZGVySWQ9MzA5NDg-c|parquet example]] shows a section measuring 5997 mm x 5997 mm.  - To visualise an area that is larger than the area represented in the texture, the texture is repeated. To ensure that no seam is visible at this point, a seamless texture is required.+  - In order for the proportions to correspond to reality when displaying the textures, measurements are required for the size of the texture section. This [[https://vrdoro.com/store/~/textures/ccHJvZHVjdElkPTMzMDAmc2VuZGVySWQ9MzA5NDg-c|parquet example]] shows a section measuring 5997 mm x 5997 mm. 
 +  - To visualise an area that is larger than the area represented in the texture, the texture is repeated. To ensure that no seam is visible at this point, a seamless texture is required.
  
  
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 ===== Use of images ===== ===== Use of images =====
 Let's take a look at the technical details. The images have different meanings for the representation of surfaces on which these textures are applied. To achieve a realistic appearance, maps are required in the following order (from most important to least important): Let's take a look at the technical details. The images have different meanings for the representation of surfaces on which these textures are applied. To achieve a realistic appearance, maps are required in the following order (from most important to least important):
-- Diffuse map +  - Diffuse map 
-- Normal map +  - Normal map 
-- Roughness map +  - Roughness map 
-- Metalness map +  - Metalness map 
-- Displacement or height map+  - Displacement or height map
  
 Some maps contain similar information and can be used to generate other maps. For example, a normal map can be generated from a height map or a displacement map. The [[https://vrdoro.com/store/~/textures/ccHJvZHVjdElkPTIxMjgmc2VuZGVySWQ9MzA5NDg-c|example of cobblestones]] uses all image types supported by vrdoro. Some maps contain similar information and can be used to generate other maps. For example, a normal map can be generated from a height map or a displacement map. The [[https://vrdoro.com/store/~/textures/ccHJvZHVjdElkPTIxMjgmc2VuZGVySWQ9MzA5NDg-c|example of cobblestones]] uses all image types supported by vrdoro.
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 The alpha map is a greyscale texture where black represents transparent and white represents opaque. The alpha map is a greyscale texture where black represents transparent and white represents opaque.
- 
 ===== Notes ===== ===== Notes =====
 For VR scenes that are also used on less powerful devices, the diffuse map and normal map are primarily used. The **maximum texture file size is set to 50 MB**. Texture images that exceed this size will be reduced in size before uploading. For VR scenes that are also used on less powerful devices, the diffuse map and normal map are primarily used. The **maximum texture file size is set to 50 MB**. Texture images that exceed this size will be reduced in size before uploading.
  

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en/store/texture.1758871183.txt.gz · Last modified: 2025/09/26 08:19 by adminwiki
vrdoroVR made easy

Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Menu bar
  • Integration on the website
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • visualiser projects
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary