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en:store:texture [2025/09/26 08:19] – adminwiki | en:store:texture [2025/09/26 08:21] (current) – [Emissive Map] adminwiki | ||
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===== Textures ===== | ===== Textures ===== | ||
Textures enable realistic representation of surfaces. When a texture is applied to a surface, it takes on the corresponding appearance. These textures are responsible for the following surface properties: | Textures enable realistic representation of surfaces. When a texture is applied to a surface, it takes on the corresponding appearance. These textures are responsible for the following surface properties: | ||
- | - Image: The diffuse map is a coloured image of the surface. | + | |
- | - Reflection: The normal map determines how a light source is reflected in the surface. | + | - Reflection: The normal map determines how a light source is reflected in the surface. |
- Roughness: The roughness map defines smooth and rough areas. | - Roughness: The roughness map defines smooth and rough areas. | ||
- Gloss: The metalness map (sometimes also called gloss map) determines how reflective a surface is at a given point. | - Gloss: The metalness map (sometimes also called gloss map) determines how reflective a surface is at a given point. | ||
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The following applies to floor coverings or wall decorations, | The following applies to floor coverings or wall decorations, | ||
- | - In order for the proportions to correspond to reality when displaying the textures, measurements are required for the size of the texture section. This [[https:// | + | |
+ | - To visualise an area that is larger than the area represented in the texture, the texture is repeated. To ensure that no seam is visible at this point, a seamless texture is required. | ||
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===== Use of images ===== | ===== Use of images ===== | ||
Let's take a look at the technical details. The images have different meanings for the representation of surfaces on which these textures are applied. To achieve a realistic appearance, maps are required in the following order (from most important to least important): | Let's take a look at the technical details. The images have different meanings for the representation of surfaces on which these textures are applied. To achieve a realistic appearance, maps are required in the following order (from most important to least important): | ||
- | - Diffuse map | + | |
- | - Normal map | + | - Normal map |
- | - Roughness map | + | - Roughness map |
- | - Metalness map | + | - Metalness map |
- | - Displacement or height map | + | - Displacement or height map |
Some maps contain similar information and can be used to generate other maps. For example, a normal map can be generated from a height map or a displacement map. The [[https:// | Some maps contain similar information and can be used to generate other maps. For example, a normal map can be generated from a height map or a displacement map. The [[https:// | ||
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The alpha map is a greyscale texture where black represents transparent and white represents opaque. | The alpha map is a greyscale texture where black represents transparent and white represents opaque. | ||
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===== Notes ===== | ===== Notes ===== | ||
For VR scenes that are also used on less powerful devices, the diffuse map and normal map are primarily used. The **maximum texture file size is set to 50 MB**. Texture images that exceed this size will be reduced in size before uploading. | For VR scenes that are also used on less powerful devices, the diffuse map and normal map are primarily used. The **maximum texture file size is set to 50 MB**. Texture images that exceed this size will be reduced in size before uploading. | ||