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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| en:viewer:headset-note [2025/08/18 15:03] – created adminwiki | en:viewer:headset-note [2025/11/14 08:22] (current) – created julia | ||
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| ===== Tips for the headset ===== | ===== Tips for the headset ===== | ||
| - | In VR/AR you use the [[meta-controller]] or at [[vproduct: | + | In VR/MR you use the [[en:meta-controller]] or with the [[en:vproduct: |
| - | The most important buttons are in VR/AR: | + | The most important buttons are in VR/MR: |
| * {{https:// | * {{https:// | ||
| * {{fa> | * {{fa> | ||
| - | * **[A]**-button (in AR): the A button (right-hand controller) to activate object control: press briefly to switch to | + | * **[A]**-button (in MR): the A button (right-hand controller) to activate object control: press briefly to switch to |
| * Position cross (select axis by pointing, yellow axes can be moved) | * Position cross (select axis by pointing, yellow axes can be moved) | ||
| * Rotation symbol | * Rotation symbol | ||
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| ==== Setting up the limitation ==== | ==== Setting up the limitation ==== | ||
| - | For VR experiences, | + | For VR experiences, |
| - | In MR experiences, | + | In MR experiences, |
| However, as the size of the boundary is less important, you can also have the boundary created using automatic detection. This then looks like this: | However, as the size of the boundary is less important, you can also have the boundary created using automatic detection. This then looks like this: | ||
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| ==== Checking the software version ==== | ==== Checking the software version ==== | ||
| - | How to check which software version | + | This is how you check the software version in the Meta Quest headset. |
| {{ vimeo> | {{ vimeo> | ||
| + | |||
| + | The headset software is not updated for all users at the same time. This prevents a problem from affecting all customers at once. It can happen that two headsets display an up-to-date status but are on different versions. | ||
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