vrdoroVR made easy
Trace: • Smoothing

Table of Contents

  • Smoothing
    • Vertex smoothing
    • Smoothing faces
    • Shade Smooth

Smoothing

Smoothing operations should be performed as the last step to prepare the model for visualisation in VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
.

Vertex smoothing

This operation simply attempts to average the distances between the vertices to create a smoother surface.

Select all (A) and navigate to Vertex (1). There are several smoothing options here (2).

Both smoothing options lead to different results and it is necessary to experiment to find the desired result.

On some computers, smoothing all vertices at once will cause Blender to crash. Alternatively, some areas do not need to be smoothed. It is possible to select a section with the cursor in edit mode and smooth these areas independently of each other.

Once you have selected an area, navigate to Vertex (1) and then smooth the vertices (2).

Smoothing faces

Another operation for smoothing surfaces, this operation rearranges faces to try and get a less degenerate geometry.

Select a surface (1) and then smooth the surfaces (2).

Although the model has been greatly reduced in terms of polygon count and complexity, the outer surface is still quite smooth.

Shade Smooth

The “shade smooth” option is located under Object. This creates an even, smooth outer surface and reduces the CPU load. This can be switched off by selecting “shade flat” in the same menu.

The final shaded model has a smooth surface.

It can happen that models do not react to a change in this setting, as can be seen here.

One reason may be that the surfaces are not connected to each other. To join the surfaces together, select the surfaces together in Edit mode and use M for Merge to execute Merge by Distance. The connected surfaces can then be displayed smoothed.

Previous Next

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap

Page Tools

  • Show pagesource
  • Old revisions
  • Backlinks
  • Back to top

User Tools

  • Log In
en/blender/smoothing.txt · Last modified: 2024/03/26 17:29 by julia
vrdoroVR made easy
Translations of this page:
  • de
  • en

Table of Contents

Table of Contents

  • Smoothing
    • Vertex smoothing
    • Smoothing faces
    • Shade Smooth

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary