vrdoroVR made easy
Trace: • Smoothing

Table of Contents

  • Smoothing
    • Vertex smoothing
    • Smoothing faces
    • Shade Smooth

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Smoothing

Smoothing operations should be done as a last step, to prepare the model for presentation in VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
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Vertex Smoothing

This operation simply attempts to average between the distance of vertices, to create a smoother surface.

Select all (A) and navigate to vertex (1). Here there are multiple smoothing options (2).

Both smoothing options produce different results, and experimentation is required to find the required result.

For some computers, smoothing all vertices at once will cause Blender to crash. Alternatively, some surfaces do not need to be smoothed. It's possible to select a section with the cursor in edit mode, and smooth these areas independently.

With an area chosen, navigate to vertex (1), and then smooth vertices (2).

Beautify Faces

A further operation to smooth surfaces, this operation rearranges faces to try to get less degenerated geometry.

Choose face (1) then beautify faces (2).

Though the model has been reduced a great deal in terms of polygon count and complexity, the exterior surface is still quite smooth.

Shade Smooth

Under Object is the option “shade smooth”. This creates an even, smooth outer surface and reduces the CPU load. This can be turned off by choosing “shade flat” in the same menu.

Final shaded model

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en/blender/smoothing.1619612366.txt.gz · Last modified: 2021/04/28 13:19 by adminwiki
vrdoroVR made easy
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Table of Contents

Table of Contents

  • Smoothing
    • Vertex Smoothing
    • Beautify Faces
    • Shade Smooth

vrdoro - The VR platform

Structure of the manual

Registration and login

vrdoro-visualiser

  • Overview
  • Menu bar
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Conservatory
    • Floor coverings
    • Windows

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert Knowlegde
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning Models
  • Set UV mapping
  • Simple modelling
  • Selections

FAQ

Glossary