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Trace: • Textures

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Displacement Map

The displacement map, also called height map, defines the height range of the structure. It is also a greyscale map that varies from black to white and defines the height of the structure. The white part of the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
represents the higher part of the material and the black areas represent the lower parts.

AO Map

An Ambient Occlusion or AO map is a greyscale map that contains lighting data. It is often used together with the diffuse map to create small shadow details on the surface. (More information: AO Map)

ARM Map

ARM is the abbreviation for Ambient Occlusion, Roughness and Metallic. The ARM textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
map combines the three texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
into a single textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
map with separate red, green and blue colour channels.

Emissive Map

An emissive map is known as a fullbright map, glow map, incandescence map or self-illumination map. It is used to create a glow effect in the dark, but does not emit any light onto neighbouring surfaces. It can be used in conjunction with a diffuse map to add a glow effect, such as magical runes on a sword or the heated material of a torch.

Metalness Map

A metalness map is used to define which areas of the material are metallic. It is a greyscale map in which the black areas are dielectric and non-metallic and the white area represents metal.

Alpha Map

The alpha map is a greyscale textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
in which black stands for transparent and white for opaque.

Notes

The diffuse map and the normal map are primarily used for VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
scenes that are also used on devices that are not very powerful. The maximum textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
file size is set to 50 MB
. Textureplugin-autotooltip__default plugin-autotooltip_bigTextur

Eine Textur bezeichnet ein Bild, das auf der Oberfläche eines virtuellen Körpers dargestellt wird, um die Oberflächeneigenschaften wie Farbe, Rauheit, Glanz, Normalen-Vektoren und anderes zu verändern.
images that exceed this size will be reduced in size before uploading.

- Metalness Map

  1. Displacement or Height Map

Some maps contain similar information and can be used to generate other maps. For example, a normal map can be generated from a height map or a displacement map. The Example of cobblestones uses all image types supported by vrdoro.

Diffuse Map

The diffuse map is the basic textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
and is also known as the colour map, as it is used to define the colours of the model.

Normal map

A normal map influences the normal vector. In geometry, a normal vector is a vector that is orthogonal (i.e. right-angled, perpendicular) to a straight line, curve, plane or (curved) surface. A straight line with this vector as the direction vector is called a normal vector (en: normal). (More information: Wikipedia)

The normal vector influences the direction of light reflection. The normal map can therefore be used to influence the light reflection.

When viewing a textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
, we also display a normal quality indicator at the bottom as a blue-purple circle under the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
object
. The more motionless the bright dot is there, the smaller the deviation from the vertical normal is for this textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
.

**What does a rotating dot on the normal quality indicator mean? If the bright dot is rotating here, then a reflection is influenced by the normal map in such a way that a rotation of the surface around the vertical axis for a light reflection causes a shift in the position of the reflection. This means that if the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
is to be used for a floor covering, it makes a difference to the reflection if the surface is rotated by 180 degrees. The reflection of a sun on this reflective textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
is then displayed offset, which can lead to undesirable effects.

For straight surfaces such as floors or walls, only use texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
where the normal quality indicator shows a point that is as stable as possible.

Generating a normal map

The Generate button is used to create a normal map from the diffuse map. This button can be used if the texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
do not have a normal map or the normal map is not correct. After the normal map has been created, the filter options are displayed with the default values with which it was created. These values can be adjusted as required. Each time the filter options are changed, a new map is created and the results can be seen on the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
sphere.

The Save button appears when we create a normal map. If you clickplugin-autotooltip__default plugin-autotooltip_bigClick

Depending on the device, clicking refers to the user action for selecting an element. For devices with a mouse, this means pointing to the element followed by pressing the left mouse button. For devices with touch displays, this means tapping or tapping and holding (iOS: long touch). In the
on the “Save” button, the newly created normal map will be saved in the texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
as a normal map or the existing normal map will be replaced by the new map.

Roughness Map

The roughness map provides information and details about the surface, whether it is rough or smooth. It is a greyscale map that varies in all shades of grey. A surface with a lower roughness value is more reflective and a higher roughness shows fewer highlights.

If the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
does not have a roughness map or requires some changes, it can be created by clickplugin-autotooltip__default plugin-autotooltip_bigClick

Depending on the device, clicking refers to the user action for selecting an element. For devices with a mouse, this means pointing to the element followed by pressing the left mouse button. For devices with touch displays, this means tapping or tapping and holding (iOS: long touch). In the
ing on the Generate button and saved with the Save button.

Table of Contents

  • Textures
  • Product characteristics
  • Use of images
    • Diffuse Map
    • Normal Map
    • Roughness Map
    • Displacement Map
    • AO Map
    • ARM Map
    • Emissive Map
  • Notes

Textures

Texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
enable a realistic representation of surfaces. If a textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
is applied to a surface, it is given the corresponding appearance. These texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
are responsible for the following properties of surfaces:

  1. Image: The diffuse map is a coloured image of the surface.
  2. Reflection: The normal map determines how a light source is reflected in the surface.
  3. Roughness: The roughness map defines smooth and rough areas.
  4. Gloss: The metalness map (sometimes also called gloss map) determines how strongly reflective a surface is at the location.
  5. Heights and depths: The displacement or height map: These define this information.

The Example of this cobblestone shows the effect of these elements. Turn the cube to the right against the light.

For floor coverings or wall decorations, i.e. for all texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
that are applied to a surface:

  1. To ensure that the proportions in the representation of the texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    correspond to reality, dimensions are required for the size of the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    section. This parquet example shows a section of 5997 mm x 5997 mm.
  2. To visualise an area that is larger than the area shown in the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    , the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    is repeated. A seamless textureplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    is required so that no seam is visible at this point.

Properties of products

Texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
are often used for products that give surfaces their character. Surfaces can be:

  • Floors
  • Walls
  • doors
  • etc.

Ultimately, it is about the design of any product surface.

The products have these properties, which contain information about the manufacturer and product.

Property Example
Manufacturer Dinesen
Manufacturer email [email protected]
Product name Oak Classic One
Order number XT4711
Name of the product line PARK 18 (2200x181x14mm)
Description of the product line The 3-layer plank with character. The generous oak planks emphasise the warm atmosphere of your rooms with their distinctive character.
Material name Smoked oak parquet calm
Material type Parquet, oak
Service class 32
Abrasion class AC3
Durability class 2 (1-5)
Delivery zone AT, DE, FR, NL
Real world width of the map 7230
Real world height of the map 6420
Element width 1200
element height 300

Using the images

Let's take a look at the technical details. The images have different meanings for the visualisation of surfaces to which these texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
are applied. To achieve a realistic appearance, maps are required in this order (from important to less important):

  1. Diffuse Map
  2. Normal Map
  3. Roughness Map
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en/store/texture.1758871137.txt.gz · Last modified: 2025/09/26 08:18 by adminwiki
vrdoroVR made easy
Translations of this page:
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Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Menu bar
  • Integration on the website
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • visualiser projects
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary