vrdoroVR made easy
Trace: • Textures

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Table of Contents

  • Textures
  • Product characteristics
  • Use of images
    • Diffuse Map
    • Normal Map
    • Roughness Map
    • Displacement Map
    • AO Map
    • ARM Map
    • Emissive Map
  • Notes

Textures

Texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
enable realistic representation of surfaces. When a textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
is applied to a surface, it takes on the corresponding appearance. These texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
are responsible for the following surface properties:

  1. Image: The diffuse map is a coloured image of the surface.
  2. Reflection: The normal map determines how a light source is reflected in the surface.
  3. Roughness: The roughness map defines smooth and rough areas.
  4. Gloss: The metalness map (sometimes also called gloss map) determines how reflective a surface is at a given point.
  5. Height and depth: The displacement or height map defines this information.

The example of this cobblestone pavement shows the effect of these elements. Turn the cube to the right against the light.

The following applies to floor coverings or wall decorations, i.e. all texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
that are applied to a surface:

  1. In order for the proportions to correspond to reality when displaying the texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    , measurements are required for the size of the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    section. This parquet example shows a section measuring 5997 mm x 5997 mm.
  2. To visualise an area that is larger than the area represented in the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    , the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    is repeated. To ensure that no seam is visible at this point, a seamless textureplugin-autotooltip__default plugin-autotooltip_bigTexture

    A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
    is required.

Product characteristics

Texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
are often used for products that give surfaces their character. Surfaces can be:

  • Floors
  • Walls
  • Doors
  • etc.

Ultimately, it is about the design of any product surface.

The products have these properties, which contain information about the manufacturer and product.

Property Example
Manufacturer Dinesen
Manufacturer email [email protected]
Product name Oak Classic One
Order number XT4711
Product line name PARK 18 (2200x181x14mm)
Product line description The 3-layer plank with character. The generous oak planks emphasise the warm atmosphere of your rooms with their distinctive features.
Material name Oak parquet, smoked, calm
Material type Parquet, oak
Service class 32
Abrasion class AC3
Durability class 2 (1-5)
Delivery zone AT, DE, FR, NL
Real-world width of the map 7230
Real-world height of the map 6420
Element width 1200
Element height 300

Use of images

Let's take a look at the technical details. The images have different meanings for the representation of surfaces on which these texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
are applied. To achieve a realistic appearance, maps are required in the following order (from most important to least important):

  1. Diffuse map
  2. Normal map
  3. Roughness map
  4. Metalness map
  5. Displacement or height map

Some maps contain similar information and can be used to generate other maps. For example, a normal map can be generated from a height map or a displacement map. The example of cobblestones uses all image types supported by vrdoro.

Diffuse Map

The diffuse map is the basic textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
and is also referred to as a colour map, as it is used to define the colours of the model.

Normal Map

A normal map influences the normal vector. In geometry, a normal vector is a vector that is orthogonal (i.e. perpendicular) to a straight line, curve, plane or (curved) surface. A straight line with this vector as its direction vector is called a normal vector (en: normal). (More on this: Wikipedia)

The normal vector influences the direction of light reflection. The normal map can therefore be used to influence light reflection.

When viewing a textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
, we also display a normal quality indicator as a blue-purple circle below the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
object
. The more stationary the bright spot is, the smaller the deviation from the perpendicular normal for this textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
.

What does a rotating point on the normal quality indicator mean? If the bright point rotates here, the reflection is influenced by the normal map in such a way that a rotation of the surface around the vertical axis causes a positional shift of the reflection. This means that if the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
is to be used for flooring, rotating the surface by 180 degrees will make a difference in terms of reflection. The reflection of the sun on this reflective textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
will then be offset, which can lead to undesirable effects.

For flat surfaces such as floors or walls, only texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
should be used where the normal quality indicator shows as stable a point as possible.

Creating a normal map

The “'Generate”' button is used to create a normal map from the diffuse map. This button can be used if the texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
do not have a normal map or if the normal map is incorrect. After the normal map has been created, the filter options are displayed with the default values used to create it. These values can be adjusted as needed. Each time the filter options are changed, a new map is created and the results can be seen on the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
sphere.

The ‘Save’ button appears when we generate a normal map. Clickplugin-autotooltip__default plugin-autotooltip_bigClick

Depending on the device, clicking refers to the user action for selecting an element. For devices with a mouse, this means pointing to the element followed by pressing the left mouse button. For devices with touch displays, this means tapping or tapping and holding (iOS: long touch). In the
ing the ‘Save’ button saves the newly generated normal map to the texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
as a normal map or replaces the existing normal map with the new map.

Roughness Map

The roughness map provides information and details about the surface, whether it is rough or smooth. It is a greyscale map that varies in all shades of grey. A surface with a lower roughness value is more reflective, and a higher roughness shows fewer highlights.

If the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
does not have a roughness map or needs some changes, it can be created by clickplugin-autotooltip__default plugin-autotooltip_bigClick

Depending on the device, clicking refers to the user action for selecting an element. For devices with a mouse, this means pointing to the element followed by pressing the left mouse button. For devices with touch displays, this means tapping or tapping and holding (iOS: long touch). In the
ing the Generate button and saved with the Save button.

Displacement Map

The displacement map, also known as a height map, defines the height range of the structure. It is also a greyscale map that varies from black to white and defines the height of the structure. The white part of the textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
represents the higher part of the material and the black areas represent the lower parts.

AO Map

An ambient occlusion or AO map is a greyscale map that contains lighting data. It is often used in conjunction with the diffuse map to create small shadow details on the surface. (More on this: AO Map)

ARM Map

ARM is the abbreviation for Ambient Occlusion, Roughness and Metallic. The ARM textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
map combines the three texturesplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
into a single textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
map with separate red, green and blue colour channels.

Emissive Map

An emissive map is referred to as a fullbright map, glow map, incandescence map or self-illumination map. It is used to create a glowing effect in the dark, but does not emit light onto neighbouring surfaces. It can be used in conjunction with a diffuse map to add a glowing effect, such as magical runes on a sword or the heated material of a torch. Metalness Map A metalness map defines which areas of the material are metallic. It is a greyscale map where the black areas are dielectric and non-metallic and the white area represents metal. Alpha Map

The alpha map is a greyscale textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
where black represents transparent and white represents opaque.

Notes

For VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
scenes that are also used on less powerful devices, the diffuse map and normal map are primarily used. The maximum textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
file size is set to 50 MB
. Textureplugin-autotooltip__default plugin-autotooltip_bigTextur

Eine Textur bezeichnet ein Bild, das auf der Oberfläche eines virtuellen Körpers dargestellt wird, um die Oberflächeneigenschaften wie Farbe, Rauheit, Glanz, Normalen-Vektoren und anderes zu verändern.
images that exceed this size will be reduced in size before uploading.

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en/store/texture.1758871266.txt.gz · Last modified: 2025/09/26 08:21 by adminwiki
vrdoroVR made easy
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Table of Contents

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Menu bar
  • Integration on the website
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • visualiser projects
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
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vrdoro - store

  • Assets
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    • Textures
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vrdoro-editor

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    • Edit textures
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VR-Panorama-Tours

  • Panorama views
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Edit 3D models

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FAQ

Glossary