vrdoroVR made easy
Trace: • Tips for the headset

Table of Contents

  • Tips for the headset
    • Stream to a computer
    • Display images/videos from the headset
    • Setting up the limitation
    • Checking the software version
    • Setting the tracking frequency

Tips for the headset

In VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
/ARplugin-autotooltip__default plugin-autotooltip_bigAugmented Reality (AR)

Augmented reality is a technology that integrates digital elements into the real world. The user's field of vision is overlaid with a digital layer that displays additional information or virtual objects. In contrast to virtual reality (
you use the Standard-Controller or at Raumvermessung the Stift-Controller.

The most important buttons are in VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
/ARplugin-autotooltip__default plugin-autotooltip_bigAugmented Reality (AR)

Augmented reality is a technology that integrates digital elements into the real world. The user's field of vision is overlaid with a digital layer that displays additional information or virtual objects. In contrast to virtual reality (
:

  • Meta button (flat button on the right controller): Exit VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

    Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
    /ARplugin-autotooltip__default plugin-autotooltip_bigAugmented Reality (AR)

    Augmented reality is a technology that integrates digital elements into the real world. The user's field of vision is overlaid with a digital layer that displays additional information or virtual objects. In contrast to virtual reality (
    or configure the product in the browser and go back again
  • Menu button (flat button on the left-hand controller): Help and options for the configurator.
  • [A]-button (in ARplugin-autotooltip__default plugin-autotooltip_bigAugmented Reality (AR)

    Augmented reality is a technology that integrates digital elements into the real world. The user's field of vision is overlaid with a digital layer that displays additional information or virtual objects. In contrast to virtual reality (
    ): the A button (right-hand controller) to activate object control: press briefly to switch to
    • Position cross (select axis by pointing, yellow axes can be moved)
    • Rotation symbol
    • Object control off

Stream to a computer

To do this, select 'Stream' via the camera icon in the headset and then 'Computer'. On the computer, go to this URL: https://www.oculus.com/casting

Display images/videos from the headset

You can display and download your pictures and videos from the headset on your computer via this URL: https://www.meta.com/gallery/quest/

Setting up the limitation

For VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
experiences, you need to set up and use a boundary. The purpose of the boundary is to prevent you from injuring yourself, for example by walking into a wall. This is because you cannot see your real surroundings in VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
mode. Shortly before leaving the boundary, you will therefore be shown something like a virtual cage that marks the boundary.

In MRplugin-autotooltip__default plugin-autotooltip_bigMixed Reality (MR)

Mixed reality, often referred to as mixed reality, is a technology that combines the physical world with computer-generated elements in real time. In contrast to pure virtual reality, in which the user is completely immersed in a digital world, and augmented reality, in which digital elements are superimposed on the real world, mixed reality enables interaction between real and virtual objects. As a rule, the user sees the real world, recorded by cameras, as an image of their…
experiences, a boundary can only be created once at the starting point (from v74, see below). This allows the goggles to determine the floor height. After that, the boundary is no longer displayed, as you can see your surroundings. You can move outside the area you originally set up. If you start at a different location, you will be prompted to set up the boundary again.

However, as the size of the boundary is less important, you can also have the boundary created using automatic detection. This then looks like this:

Checking the software version

How to check which software version you have in the Meta Quest headset.

Setting the tracking frequency

The repetition rate for tracking can be set in the settings under 'Motion tracking' under 'Tracking frequency'. A fixed value of 50Hz ensures a stable fixation of objects in mixed reality mode.

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en/viewer/headset-note.txt · Last modified: 2025/08/18 15:05 by adminwiki
vrdoroVR made easy
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Table of Contents

Table of Contents

  • Tips for the headset
    • Stream to a computer
    • Display images/videos from the headset
    • Setting up the limitation
    • Checking the software version
    • Setting the tracking frequency

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Menu bar
  • Integration on the website
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary