vrdoroVR made easy
Trace: • Floor coverings

Table of Contents

  • Floor coverings
    • Requirements
    • Measure the room
    • Modes for the measuring points
    • Select floor covering
    • Data export

Floor coverings

To visualise a floor covering in a real room in MRplugin-autotooltip__default plugin-autotooltip_bigMixed Reality (MR)

Mixed reality, often referred to as mixed reality, is a technology that combines the physical world with computer-generated elements in real time. In contrast to pure virtual reality, in which the user is completely immersed in a digital world, and augmented reality, in which digital elements are superimposed on the real world, mixed reality enables interaction between real and virtual objects. As a rule, the user sees the real world, recorded by cameras, as an image of their…
, the room must first be measured. With a little practice, this can be done in less than a minute with a prepared room using the headset.

Note: When visualising virtual content, in this case the floor covering, the virtual content is always displayed before the real content. The room should therefore be empty if possible. Otherwise you could walk in front of these objects. So be careful when moving around the room with VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
glasses on.

Requirements

To measure you need:

  • The visualiser product 'Flooring Editor'
  • A VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)

    Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses.
    headset (Meta Quest 3 or 3s), see Hardware
  • The Logitech MX Ink Controller
  • A room that is sufficiently lit

Measure the room

This is how you measure a room:

  1. Make sure you can comfortably reach every corner of the room with the pen in your hand
  2. Open the visualiser product 'Floor Covering Editor' in your headset browser
  3. Take the left standard controller in your left hand and the Logitech MX Ink controller in your right hand
  4. Note: The right standard controller must remain close to you (e.g. in the same room).
  5. Start the room measurement by clickplugin-autotooltip__default plugin-autotooltip_bigClick

    Depending on the device, clicking refers to the user action for selecting an element. For devices with a mouse, this means pointing to the element followed by pressing the left mouse button. For devices with touch displays, this means tapping or tapping and holding (iOS: long touch). In the
    ing on Start now in the tool area on the right-hand side
  6. Select the 'ARplugin-autotooltip__default plugin-autotooltip_bigAugmented Reality (AR)

    Augmented reality is a technology that integrates digital elements into the real world. The user's field of vision is overlaid with a digital layer that displays additional information or virtual objects. In contrast to virtual reality (
    ' item in the screen dialogue that opens
  7. Now go to any corner of the room
  8. Hold the tip of the pen in a corner of the room and press the back button on the pen to set a measurement point
  9. Go clockwise or anti-clockwise to the next corner and set another measuring point
  10. Continue in the selected direction until you have marked all corners of the room with a measuring point.

While you are setting the measuring points, you will see a translucent red area on the floor. This is the area to which you can assign a floor covering (a textureplugin-autotooltip__default plugin-autotooltip_bigTexture

A texture is an image that is displayed on the surface of a virtual body in order to change the surface properties such as colour, roughness, metalness, normal vectors and others.
).

Modes for the measuring points

Read more about the measuring point modes for the measurement.

Select floor covering

Go back to the main menu and select the 'Textureplugin-autotooltip__default plugin-autotooltip_bigTextur

Eine Textur bezeichnet ein Bild, das auf der Oberfläche eines virtuellen Körpers dargestellt wird, um die Oberflächeneigenschaften wie Farbe, Rauheit, Glanz, Normalen-Vektoren und anderes zu verändern.
' menu item.

You can go back to editing the floor at any time and move the measuring points, insert new ones or remove them.

If the measuring tape is activated in the 'Floor Creator', you will see all distance measurements. These are displayed on the floor between the measuring points.

The floor coverings displayed are differentiated by producer and are divided into categories.

Data export

When exporting data, all visible elements are exported for the formats that export a 3D model.

→ Read more...

Previous Next

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap

Page Tools

  • Show pagesource
  • Old revisions
  • Backlinks
  • Back to top

User Tools

  • Log In
en/vproduct/floor-coverings.txt · Last modified: 2025/08/18 16:04 by adminwiki
vrdoroVR made easy
Translations of this page:
  • de
  • en
  • fr

Table of Contents

Table of Contents

  • Floor coverings
    • Requirements
    • Measure the room
    • Modes for the measuring points
    • Select floor covering
    • Data export

vrdoro - The VR platform

Structure of the manual

Registration and login

Prerequisites

vrdoro-visualiser

  • Overview
  • Menu bar
  • Integration on the website
  • Setting up the headset
  • Tips for the headset
  • 2D image mode
  • Products and tools
    • Room measurement
    • Floor coverings
    • Windows
    • Conservatory
    • Auxiliary tools

vrdoro - store

  • Assets
    • 3D models
    • 360 degree panoramas
    • 3D sets
    • Textures
  • Downloading assets
  • Asset management
  • Easy Share
  • Maker

vrdoro-editor

  • Overview
  • Create a VR room
  • Add 3D models
  • Configure environment
  • Publish project
  • Show configurator on own website
  • Expert knowledge
    • Edit textures
    • 3D sets

VR-Panorama-Tours

  • Panorama views
  • VR spot
  • 3D model
  • 3D model spot

Edit 3D models

  • Import
  • Export
  • Preparation
  • Statistics
  • Scaling
  • Measuring
  • Centring
  • Colouring
  • Reduce
    • Decimate
    • Edges
    • Meshes
  • Smoothing
  • Repair models
  • Cutting models to size
  • Aligning models
  • Set UV mapping
  • Simple modelling
  • Select
  • Requirements for models

FAQ

Glossary