Table of Contents
FAQ
Do you have a question? Please do not hesitate to ask: Julia
Is the platform free to use?
Use of the platform is free of charge for many functions. Some functions require a subscription. This will be indicated for such offers. No payment details are required to use the free services, even after registration.
Is registration required for use?
vrdoro is a platform that offers many possibilities, from the simple exchange of panoramic images and the use of 3D models to the creation of learning and marketing content. Most offers can be used without registration. Registration and login are required to manage your own content or to share content.
Which devices can I use vrdoro with?
Use is possible via
- Desktop devices and notebooks
- Mobile devices with Android or iOS
- VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)
Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses. headsets such as Oculus Rift or Quest 2, 3
Is all content freely usable?
The usability of the content (assetsplugin-autotooltip__default plugin-autotooltip_bigAssets
All content that is created by users and made available via the platform is called an asset. Examples of assets are
* 3D models * 360 degree panoramas * 3D sets * Textures
The assets are used to create virtual VR content.) depends on the respective licence of the content. The licence is determined by the person who makes the assetplugin-autotooltip__default plugin-autotooltip_bigAssets
All content that is created by users and made available via the platform is called an asset. Examples of assets are
* 3D models * 360 degree panoramas * 3D sets * Textures
The assets are used to create virtual VR content. available on the platform. All assetsplugin-autotooltip__default plugin-autotooltip_bigAssets
All content that is created by users and made available via the platform is called an asset. Examples of assets are
* 3D models * 360 degree panoramas * 3D sets * Textures
The assets are used to create virtual VR content. may not be downloaded from this platform and redistributed on other platforms except by the licence holder and creator of the assetplugin-autotooltip__default plugin-autotooltip_bigAssets
All content that is created by users and made available via the platform is called an asset. Examples of assets are
* 3D models * 360 degree panoramas * 3D sets * Textures
The assets are used to create virtual VR content.. This does not apply to assetsplugin-autotooltip__default plugin-autotooltip_bigAssets
All content that is created by users and made available via the platform is called an asset. Examples of assets are
* 3D models * 360 degree panoramas * 3D sets * Textures
The assets are used to create virtual VR content. that are available on other platforms where completely free use of the assetsplugin-autotooltip__default plugin-autotooltip_bigAssets
All content that is created by users and made available via the platform is called an asset. Examples of assets are
* 3D models * 360 degree panoramas * 3D sets * Textures
The assets are used to create virtual VR content. - including distribution of the assetsplugin-autotooltip__default plugin-autotooltip_bigAssets
All content that is created by users and made available via the platform is called an asset. Examples of assets are
* 3D models * 360 degree panoramas * 3D sets * Textures
The assets are used to create virtual VR content. - is expressly permitted.
Is all content visible to everyone?
The content is not initially visible to others. Resources that are to be visible to other users and visitors to the platform must be published by the user. This means that every user can decide for themselves what content other users are allowed to see.
Can I post content myself?
Yes, registration is required for this. You will then have an area where you can manage your content yourself.
I receive a note about WebGL2. Why is that?
If WebGL2 is not available, this message appears:
The configurator cannot be displayed without WebGL2 support. Please update the graphics card drivers and try again. You can find details about your device on WebGL2 report
WebGL 2 support may be deactivated when using a Firefox browser. Therefore, check this in Firefox:
- Enter
about:config
in the URL line - Confirm that you want to edit the settings
- Filter for
webgl2
- Set the value
webgl.enable-webgl2
totrue
set
Also check the value webgl.disabled
. Here is false
is the correct value.
The technology required to display the 3D scenes is WebGL2. This is supported from the following browser versions:
- Chrome from version 56
- Firefox from version 51
- Safari from version 15
- Edge from version 79
- Meta Quest Browser from Quest 1
For Android devices, at least the following browser version must be available
- Chrome from version 124
- Firefox from version 125
- Samsung from version 7.2
Instructions for use with a headset
The product is no longer visible after the VR view with the headset?
After leaving the VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)
Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses. view, you should reload the 3D view in the browser so that the position of the virtual viewer is updated.
What do I do if the VR view does not fit my size?
Calibrating the VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)
Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses. headset ensures correct size perception and ground position in the VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)
Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses. views. With the Meta Quest 3, repeatedly taking the VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)
Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses. headset off and on can lead to the feeling that the floor is too high. The feet then feel as if they are below the floor. This can be checked by placing the hand controller on the real floor. The virtual hand controller visible in the VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)
Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses. view must then also be on or above the floor. If this is not the case and the controller is below the floor, the VRplugin-autotooltip__default plugin-autotooltip_bigVirtual reality (VR)
Virtual reality (VR) is a computer-generated, interactive environment in which a person can fully immerse themselves. With the help of special devices such as VR glasses, the real world is completely replaced by a simulated one. The user experiences a three-dimensional, artificial environment that can appeal to all the senses. headset (or the Guardian) must be recalibrated.